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fixed element animation when collecting for BD engine
[rocksndiamonds.git]
/
src
/
libgame
/
libgame.h
diff --git
a/src/libgame/libgame.h
b/src/libgame/libgame.h
index 135b37892c8ce4d9a7c01a8526c9b2a11a5bb37f..2573a635b249052532d0101c8414a65378c2d803 100644
(file)
--- a/
src/libgame/libgame.h
+++ b/
src/libgame/libgame.h
@@
-26,6
+26,8
@@
#include "image.h"
#include "setup.h"
#include "misc.h"
#include "image.h"
#include "setup.h"
#include "misc.h"
+#include "http.h"
+#include "base64.h"
#include "zip/miniunz.h"
#endif // LIBGAME_H
#include "zip/miniunz.h"
#endif // LIBGAME_H