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added support for dynamic window and playfield size
[rocksndiamonds.git]
/
src
/
libgame
/
image.h
diff --git
a/src/libgame/image.h
b/src/libgame/image.h
index 25b83ce5c551d1b162a39f8bf6b5378d48ffb14b..a9185adae473b76e1d412c28d31bff5df065e4dc 100644
(file)
--- a/
src/libgame/image.h
+++ b/
src/libgame/image.h
@@
-52,7
+52,7
@@
0)
0)
-int getImageListSize();
+int getImageListSize(
void
);
struct FileInfo *getImageListEntryFromImageID(int);
Bitmap **getBitmapsFromImageID(int);
int getOriginalImageWidthFromImageID(int);
struct FileInfo *getImageListEntryFromImageID(int);
Bitmap **getBitmapsFromImageID(int);
int getOriginalImageWidthFromImageID(int);
@@
-60,18
+60,18
@@
int getOriginalImageHeightFromImageID(int);
char *getTokenFromImageID(int);
char *getFilenameFromImageID(int);
int getImageIDFromToken(char *);
char *getTokenFromImageID(int);
char *getFilenameFromImageID(int);
int getImageIDFromToken(char *);
-char *getImageConfigFilename();
-int getImageListPropertyMappingSize();
-struct PropertyMapping *getImageListPropertyMapping();
+char *getImageConfigFilename(
void
);
+int getImageListPropertyMappingSize(
void
);
+struct PropertyMapping *getImageListPropertyMapping(
void
);
void InitImageList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
char **, char **, char **, char **, char **);
void InitImageList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
char **, char **, char **, char **, char **);
-void ReloadCustomImages();
+void ReloadCustomImages(
void
);
void CreateImageWithSmallImages(int, int, int);
void CreateImageTextures(int);
void CreateImageWithSmallImages(int, int, int);
void CreateImageTextures(int);
-void FreeAllImageTextures();
+void FreeAllImageTextures(
void
);
void ScaleImage(int, int);
void ScaleImage(int, int);
-void FreeAllImages();
+void FreeAllImages(
void
);
-#endif /
* IMAGE_H */
+#endif /
/ IMAGE_H