/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
void ZoomPixmap(Display *, GC, Pixmap, Pixmap, int, int, int, int);
int Read_PCX_to_Pixmap(Display *, Window, GC, char *, Pixmap *, Pixmap *);
void ZoomPixmap(Display *, GC, Pixmap, Pixmap, int, int, int, int);
int Read_PCX_to_Pixmap(Display *, Window, GC, char *, Pixmap *, Pixmap *);
char *getTokenFromImageID(int);
int getImageIDFromToken(char *);
char *getImageConfigFilename();
int getImageListPropertyMappingSize();
struct PropertyMapping *getImageListPropertyMapping();
char *getTokenFromImageID(int);
int getImageIDFromToken(char *);
char *getImageConfigFilename();
int getImageListPropertyMappingSize();
struct PropertyMapping *getImageListPropertyMapping();
-void InitImageList(struct ConfigInfo *, int, struct ConfigInfo *,
+void InitImageList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
char **, char **, char **, char **, char **);
void ReloadCustomImages();
char **, char **, char **, char **, char **);
void ReloadCustomImages();