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rnd-20030128-1-src
[rocksndiamonds.git]
/
src
/
libgame
/
image.h
diff --git
a/src/libgame/image.h
b/src/libgame/image.h
index 75c9ad18a2393c33eb72aecd25ad5c2c3d3285ba..88e18dda13dbaf3d70a3bd46d8bfb27e45358fb8 100644
(file)
--- a/
src/libgame/image.h
+++ b/
src/libgame/image.h
@@
-67,17
+67,26
@@
typedef struct
Image *newImage(unsigned int, unsigned int, unsigned int);
void freeImage(Image *);
void freeXImage(Image *, XImageInfo *);
Image *newImage(unsigned int, unsigned int, unsigned int);
void freeImage(Image *);
void freeXImage(Image *, XImageInfo *);
+
+void ZoomPixmap(Display *, GC, Pixmap, Pixmap, int, int, int, int);
+
int Read_PCX_to_Pixmap(Display *, Window, GC, char *, Pixmap *, Pixmap *);
#endif /* TARGET_X11 */
int Read_PCX_to_Pixmap(Display *, Window, GC, char *, Pixmap *, Pixmap *);
#endif /* TARGET_X11 */
-
-struct FileInfo *get
CurrentImageList(
);
+int getImageListSize();
+struct FileInfo *get
ImageListEntry(int
);
Bitmap *getBitmapFromImageID(int);
char *getTokenFromImageID(int);
char *getImageConfigFilename();
Bitmap *getBitmapFromImageID(int);
char *getTokenFromImageID(int);
char *getImageConfigFilename();
-void InitImageList(struct ConfigInfo *, struct ConfigInfo *, int);
+int getImageListPropertyMappingSize();
+struct PropertyMapping *getImageListPropertyMapping();
+void InitImageList(struct ConfigInfo *, int, struct ConfigInfo *,
+ char **, char **, char **, char **);
+
void ReloadCustomImages();
void ReloadCustomImages();
+void CreateImageWithSmallImages(int);
+
void FreeAllImages();
#endif /* IMAGE_H */
void FreeAllImages();
#endif /* IMAGE_H */