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improved synchronization of other event loops
[rocksndiamonds.git]
/
src
/
libgame
/
image.h
diff --git
a/src/libgame/image.h
b/src/libgame/image.h
index db988c6bf0012891fc3658c7652a957f9f2d877d..627694c04a38c0a288a1e2c9a9027f58aacfbba6 100644
(file)
--- a/
src/libgame/image.h
+++ b/
src/libgame/image.h
@@
-67,6
+67,7
@@
void InitImageList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
void ReloadCustomImages();
void CreateImageWithSmallImages(int, int, int);
void ReloadCustomImages();
void CreateImageWithSmallImages(int, int, int);
+void CreateImageTextures(int);
void ScaleImage(int, int);
void FreeAllImages();
void ScaleImage(int, int);
void FreeAllImages();