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added functions to load title screen from native BD caveset
[rocksndiamonds.git]
/
src
/
libgame
/
image.h
diff --git
a/src/libgame/image.h
b/src/libgame/image.h
index cf95a106b44c21f09c7cf263a9d7efb99b6fa184..04952e74882e0535b766c4a6a687dd4311f53379 100644
(file)
--- a/
src/libgame/image.h
+++ b/
src/libgame/image.h
@@
-49,6
+49,9
@@
// this bitmap pointer points to the bitmap with default image size
#define IMG_BITMAP_STANDARD IMG_BITMAP_32x32
// this bitmap pointer points to the bitmap with default image size
#define IMG_BITMAP_STANDARD IMG_BITMAP_32x32
+// maximum number of statically and dynamically defined image files
+#define MAX_IMAGE_FILES 1000000
+
#define GET_BITMAP_ID_FROM_TILESIZE(x) ((x) == 1 ? IMG_BITMAP_1x1 : \
(x) == 2 ? IMG_BITMAP_2x2 : \
#define GET_BITMAP_ID_FROM_TILESIZE(x) ((x) == 1 ? IMG_BITMAP_1x1 : \
(x) == 2 ? IMG_BITMAP_2x2 : \
@@
-73,7
+76,6
@@
Bitmap **getBitmapsFromImageID(int);
int getOriginalImageWidthFromImageID(int);
int getOriginalImageHeightFromImageID(int);
char *getTokenFromImageID(int);
int getOriginalImageWidthFromImageID(int);
int getOriginalImageHeightFromImageID(int);
char *getTokenFromImageID(int);
-char *getFilenameFromImageID(int);
int getImageIDFromToken(char *);
char *getImageConfigFilename(void);
int getImageListPropertyMappingSize(void);
int getImageIDFromToken(char *);
char *getImageConfigFilename(void);
int getImageListPropertyMappingSize(void);