+ if (img_info->contains_small_images)
+ {
+ if (img_info->game_tile_size != gfx.game_tile_size)
+ ReCreateGameTileSizeBitmap(img_info->bitmaps);
+
+ img_info->game_tile_size = gfx.game_tile_size;
+
+ return;
+ }
+
+ CreateBitmapWithSmallBitmaps(img_info->bitmaps, zoom_factor, tile_size);