+ if (image_info == NULL)
+ image_info = checked_calloc(sizeof(struct ArtworkListInfo));
+
+ if (image_info->artwork_list == NULL)
+ image_info->artwork_list =
+ checked_calloc(num_list_entries * sizeof(ImageInfo *));
+
+ image_info->type = ARTWORK_TYPE_GRAPHICS;
+ image_info->num_list_entries = num_list_entries;
+ image_info->config_list = config_list;
+ image_info->file_list = NULL;
+ image_info->load_artwork = Load_PCX;
+ image_info->free_artwork = FreeImage;
+}
+
+void ReloadCustomImages()
+{
+#if 0
+ printf("DEBUG: reloading images '%s' ...\n", artwork.gfx_current_identifier);
+#endif