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rnd-20060402-2-src
[rocksndiamonds.git]
/
src
/
libgame
/
image.c
diff --git
a/src/libgame/image.c
b/src/libgame/image.c
index 09ec64f6f869f423e7192d3c3ded3bce679cc6d6..719c662a557d04b8ccd144c2940d6011ee331225 100644
(file)
--- a/
src/libgame/image.c
+++ b/
src/libgame/image.c
@@
-31,13
+31,6
@@
Image *newImage(unsigned int width, unsigned int height, unsigned int depth)
unsigned int bytes_per_pixel = (depth + 7) / 8;
int i;
unsigned int bytes_per_pixel = (depth + 7) / 8;
int i;
-#if 0
- if (depth > 8)
- Error(ERR_EXIT, "images with more than 256 colors are not supported");
-
- depth = 8;
-#endif
-
image = checked_calloc(sizeof(Image));
image->data = checked_calloc(width * height * bytes_per_pixel);
image->width = width;
image = checked_calloc(sizeof(Image));
image->data = checked_calloc(width * height * bytes_per_pixel);
image->width = width;
@@
-836,7
+829,7
@@
static void *Load_PCX(char *filename)
ImageInfo *img_info;
#if 0
ImageInfo *img_info;
#if 0
- printf("loading PCX file '%s'\n", filename);
+ printf("
:::
loading PCX file '%s'\n", filename);
#endif
img_info = checked_calloc(sizeof(ImageInfo));
#endif
img_info = checked_calloc(sizeof(ImageInfo));
@@
-1036,7
+1029,7
@@
void InitImageList(struct ConfigInfo *config_list, int num_file_list_entries,
void ReloadCustomImages()
{
#if 0
void ReloadCustomImages()
{
#if 0
- printf("
DEBUG
: reloading images '%s' ...\n", artwork.gfx_current_identifier);
+ printf("
::
: reloading images '%s' ...\n", artwork.gfx_current_identifier);
#endif
LoadArtworkConfig(image_info);
#endif
LoadArtworkConfig(image_info);
@@
-1054,16
+1047,6
@@
void CreateImageWithSmallImages(int pos, int zoom_factor)
img_info->contains_small_images = TRUE;
img_info->scaled_up = TRUE;
img_info->contains_small_images = TRUE;
img_info->scaled_up = TRUE;
-
-#if 0
- if (zoom_factor)
- printf("CreateImageWithSmallImages: '%s' zoomed by factor %d\n",
- img_info->source_filename, zoom_factor);
-#endif
-
-#if 0
- printf("CreateImageWithSmallImages: '%s' done\n", img_info->source_filename);
-#endif
}
void FreeAllImages()
}
void FreeAllImages()