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re-added using level number sub-directories when saving score tapes
[rocksndiamonds.git]
/
src
/
libgame
/
image.c
diff --git
a/src/libgame/image.c
b/src/libgame/image.c
index b26a508a20365c8aed5ee283421b87fff24963e8..1a61ff922ed15ce71d9b734f95e7f7ab80c184ea 100644
(file)
--- a/
src/libgame/image.c
+++ b/
src/libgame/image.c
@@
-43,8
+43,7
@@
static void *Load_Image(char *filename)
if ((img_info->bitmaps[IMG_BITMAP_STANDARD] = LoadImage(filename)) == NULL)
{
if ((img_info->bitmaps[IMG_BITMAP_STANDARD] = LoadImage(filename)) == NULL)
{
- Error(ERR_WARN, "cannot load image file '%s': LoadImage() failed: %s",
- filename, GetError());
+ Warn("cannot load image file '%s': LoadImage() failed", filename);
free(img_info);
free(img_info);