BlitBitmapOnBackground(gd->bitmap, drawto,
gd->x, gd->y + gi->border.ysize,
gi->width, design_body,
BlitBitmapOnBackground(gd->bitmap, drawto,
gd->x, gd->y + gi->border.ysize,
gi->width, design_body,
BlitBitmapOnBackground(gd->bitmap, drawto,
gd->x + gi->border.xsize, gd->y,
design_body, gi->height,
BlitBitmapOnBackground(gd->bitmap, drawto,
gd->x + gi->border.xsize, gd->y,
design_body, gi->height,
/* handle gadgets unmapped/mapped between pressing and releasing */
if (release_event && !gadget_released && new_gi)
new_gi->state = GD_BUTTON_UNPRESSED;
/* handle gadgets unmapped/mapped between pressing and releasing */
if (release_event && !gadget_released && new_gi)
new_gi->state = GD_BUTTON_UNPRESSED;
!(gi->type & GD_TYPE_TEXT_INPUT ||
gi->type & GD_TYPE_TEXT_AREA ||
gi->type & GD_TYPE_SELECTBOX))
!(gi->type & GD_TYPE_TEXT_INPUT ||
gi->type & GD_TYPE_TEXT_AREA ||
gi->type & GD_TYPE_SELECTBOX))