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fixed bug with reanimating killed player by CE condition
[rocksndiamonds.git]
/
src
/
libgame
/
gadgets.c
diff --git
a/src/libgame/gadgets.c
b/src/libgame/gadgets.c
index b30082a296a74e4dfd45aeb34c82807e0692c607..cbe1cabc2e23200c04961b7733fa49ce4db9fa99 100644
(file)
--- a/
src/libgame/gadgets.c
+++ b/
src/libgame/gadgets.c
@@
-1479,6
+1479,10
@@
static void MapGadgetExt(struct GadgetInfo *gi, boolean redraw)
if (gi == NULL || gi->deactivated || gi->mapped)
return;
if (gi == NULL || gi->deactivated || gi->mapped)
return;
+ // do not map overlay touch buttons if touch screen is not used
+ if (gi->overlay_touch_button && !runtime.uses_touch_device)
+ return;
+
gi->mapped = TRUE;
if (redraw)
gi->mapped = TRUE;
if (redraw)