+#if 1
+ int x = gi->x;
+ int y = gi->y;
+
+ if ((mode & MULTIMAP_PLAYFIELD && IN_GFX_FIELD_FULL(x, y)) ||
+ (mode & MULTIMAP_DOOR_1 && IN_GFX_DOOR_1(x, y)) ||
+ (mode & MULTIMAP_DOOR_2 && IN_GFX_DOOR_2(x, y)) ||
+ (mode & MULTIMAP_DOOR_3 && IN_GFX_DOOR_3(x, y)) ||
+ (mode & MULTIMAP_ALL) == MULTIMAP_ALL)
+#else