case GD_TYPE_RADIO_BUTTON:
SDL_SetTextureAlphaMod(gd->bitmap->texture_masked, alpha);
SDL_SetTextureBlendMode(gd->bitmap->texture_masked, SDL_BLENDMODE_BLEND);
case GD_TYPE_RADIO_BUTTON:
SDL_SetTextureAlphaMod(gd->bitmap->texture_masked, alpha);
SDL_SetTextureBlendMode(gd->bitmap->texture_masked, SDL_BLENDMODE_BLEND);