BlitBitmapOnBackground(gd->bitmap, drawto, gd->x, gd->y + border_y,
border_x, font_height,
gi->selectbox.x,
BlitBitmapOnBackground(gd->bitmap, drawto, gd->x, gd->y + border_y,
border_x, font_height,
gi->selectbox.x,
BlitBitmapOnBackground(gd->bitmap, drawto,
gd->x + gi->border.width - border_x,
gd->y + border_y,
border_x, font_height,
gi->selectbox.x + box_width - border_x,
BlitBitmapOnBackground(gd->bitmap, drawto,
gd->x + gi->border.width - border_x,
gd->y + border_y,
border_x, font_height,
gi->selectbox.x + box_width - border_x,
gi->alt_design[GD_BUTTON_UNPRESSED].x = va_arg(ap, int);
gi->alt_design[GD_BUTTON_UNPRESSED].y = va_arg(ap, int);
break;
gi->alt_design[GD_BUTTON_UNPRESSED].x = va_arg(ap, int);
gi->alt_design[GD_BUTTON_UNPRESSED].y = va_arg(ap, int);
break;
int cursor_pos = gi->textinput.cursor_position;
char letter = getCharFromKey(key);
boolean legal_letter = (gi->type == GD_TYPE_TEXT_INPUT_NUMERIC ?
int cursor_pos = gi->textinput.cursor_position;
char letter = getCharFromKey(key);
boolean legal_letter = (gi->type == GD_TYPE_TEXT_INPUT_NUMERIC ?