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fixed rotation graphics of DF style mirrors for MM engine
[rocksndiamonds.git]
/
src
/
libgame
/
base64.c
diff --git
a/src/libgame/base64.c
b/src/libgame/base64.c
index 485f81bc9e1ce64b4a4f74a566807f605487a2d4..c602fa0633da410d118773ab27f77564a6ca4fd4 100644
(file)
--- a/
src/libgame/base64.c
+++ b/
src/libgame/base64.c
@@
-50,7
+50,7
@@
#include "base64.h"
#include "base64.h"
-
const static
char *b64encode =
+
static const
char *b64encode =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
int base64_encoded_size(int unencoded_size)
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
int base64_encoded_size(int unencoded_size)
@@
-106,7
+106,7
@@
void base64_encode(char *encoded_data,
*ptr++= '\0';
}
*ptr++= '\0';
}
-
const static
byte b64decode[] =
+
static const
byte b64decode[] =
{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 16
{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 16