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fixed bug with incorrectly initializing snapping in single-step mode
[rocksndiamonds.git]
/
src
/
libgame
/
Makefile
diff --git
a/src/libgame/Makefile
b/src/libgame/Makefile
index c27d8216f918a569b8587b6efa79d1f344771109..d7080ae8045152764e44adcafae4b3e14d637da1 100644
(file)
--- a/
src/libgame/Makefile
+++ b/
src/libgame/Makefile
@@
-19,13
+19,16
@@
SRCS = system.c \
sound.c \
joystick.c \
snapshot.c \
sound.c \
joystick.c \
snapshot.c \
- toons.c \
image.c \
random.c \
hash.c \
setup.c \
misc.c \
image.c \
random.c \
hash.c \
setup.c \
misc.c \
- sdl.c
+ sdl.c \
+ zip/ioapi.c \
+ zip/iowin32.c \
+ zip/unzip.c \
+ zip/miniunz.c
OBJS = system.o \
gadgets.o \
OBJS = system.o \
gadgets.o \
@@
-33,13
+36,16
@@
OBJS = system.o \
sound.o \
snapshot.o \
joystick.o \
sound.o \
snapshot.o \
joystick.o \
- toons.o \
image.o \
random.o \
hash.o \
setup.o \
misc.o \
image.o \
random.o \
hash.o \
setup.o \
misc.o \
- sdl.o
+ sdl.o \
+ zip/ioapi.o \
+ zip/iowin32.o \
+ zip/unzip.o \
+ zip/miniunz.o
LIBGAME = libgame.a
LIBGAME = libgame.a
@@
-51,11
+57,11
@@
LIBGAME = libgame.a
all: $(LIBGAME)
$(LIBGAME): $(OBJS)
all: $(LIBGAME)
$(LIBGAME): $(OBJS)
- $(AR) cr
u
$(LIBGAME) $(OBJS)
+ $(AR) cr $(LIBGAME) $(OBJS)
$(RANLIB) $(LIBGAME)
.c.o:
$(RANLIB) $(LIBGAME)
.c.o:
- $(CC) $(PROFILING) $(CFLAGS) -c $*.c
+ $(CC) $(PROFILING) $(CFLAGS) -c $*.c
-o $*.o
clean:
$(RM) $(OBJS)
clean:
$(RM) $(OBJS)