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fixed graphical bugs when using background graphics on menu screens
[rocksndiamonds.git]
/
src
/
libgame
/
Makefile
diff --git
a/src/libgame/Makefile
b/src/libgame/Makefile
index 623535279962f9d31733d00c4b35d12ef69efe78..54e92ed803b44b201d80c1ef6e4ed807bc97cc2f 100644
(file)
--- a/
src/libgame/Makefile
+++ b/
src/libgame/Makefile
@@
-1,7
+1,12
@@
# =============================================================================
# =============================================================================
-# Rocks'n'Diamonds
Makefile (libgame)
+# Rocks'n'Diamonds
- McDuffin Strikes Back!
# -----------------------------------------------------------------------------
# -----------------------------------------------------------------------------
-# (c) 1995-2006 Holger Schemel <info@artsoft.org>
+# (c) 1995-2014 by Artsoft Entertainment
+# Holger Schemel
+# info@artsoft.org
+# https://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# src/libgame/Makefile
# =============================================================================
# -----------------------------------------------------------------------------
# =============================================================================
# -----------------------------------------------------------------------------
@@
-14,15
+19,19
@@
SRCS = system.c \
sound.c \
joystick.c \
snapshot.c \
sound.c \
joystick.c \
snapshot.c \
- toons.c \
- pcx.c \
image.c \
random.c \
hash.c \
image.c \
random.c \
hash.c \
+ list.c \
+ http.c \
+ base64.c \
setup.c \
misc.c \
setup.c \
misc.c \
- x11.c \
- sdl.c
+ sdl.c \
+ zip/ioapi.c \
+ zip/iowin32.c \
+ zip/unzip.c \
+ zip/miniunz.c
OBJS = system.o \
gadgets.o \
OBJS = system.o \
gadgets.o \
@@
-30,15
+39,19
@@
OBJS = system.o \
sound.o \
snapshot.o \
joystick.o \
sound.o \
snapshot.o \
joystick.o \
- toons.o \
- pcx.o \
image.o \
random.o \
hash.o \
image.o \
random.o \
hash.o \
+ list.o \
+ http.o \
+ base64.o \
setup.o \
misc.o \
setup.o \
misc.o \
- x11.o \
- sdl.o
+ sdl.o \
+ zip/ioapi.o \
+ zip/iowin32.o \
+ zip/unzip.o \
+ zip/miniunz.o
LIBGAME = libgame.a
LIBGAME = libgame.a
@@
-50,11
+63,11
@@
LIBGAME = libgame.a
all: $(LIBGAME)
$(LIBGAME): $(OBJS)
all: $(LIBGAME)
$(LIBGAME): $(OBJS)
- $(AR) cr
u
$(LIBGAME) $(OBJS)
+ $(AR) cr $(LIBGAME) $(OBJS)
$(RANLIB) $(LIBGAME)
.c.o:
$(RANLIB) $(LIBGAME)
.c.o:
- $(CC) $(PROFILING) $(CFLAGS) -c $*.c
+ $(CC) $(PROFILING) $(CFLAGS) -c $*.c
-o $*.o
clean:
$(RM) $(OBJS)
clean:
$(RM) $(OBJS)
@@
-68,6
+81,9
@@
clean:
depend:
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
depend:
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
+depend-clean:
+ $(RM) .depend
+
ifeq (.depend,$(wildcard .depend))
include .depend
endif
ifeq (.depend,$(wildcard .depend))
include .depend
endif