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moved drawing cave tile for BD engine to separate function
[rocksndiamonds.git]
/
src
/
libgame
/
Makefile
diff --git
a/src/libgame/Makefile
b/src/libgame/Makefile
index 0e2d57d6b0cebd053bcf48d1a13c02d7e5bc4b1c..246655f5ddbf029dc45926d453db86cad3db39d6 100644
(file)
--- a/
src/libgame/Makefile
+++ b/
src/libgame/Makefile
@@
-22,6
+22,7
@@
SRCS = system.c \
image.c \
random.c \
hash.c \
image.c \
random.c \
hash.c \
+ http.c \
base64.c \
setup.c \
misc.c \
base64.c \
setup.c \
misc.c \
@@
-40,6
+41,7
@@
OBJS = system.o \
image.o \
random.o \
hash.o \
image.o \
random.o \
hash.o \
+ http.o \
base64.o \
setup.o \
misc.o \
base64.o \
setup.o \
misc.o \