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forced standard element size when playing levels using MM game engine
[rocksndiamonds.git]
/
src
/
init.h
diff --git
a/src/init.h
b/src/init.h
index d7a12e67109210b446716a3615b0f01608ebabea..bd4ba9c13f1cd1c57667604f70caff3e3a1ae74c 100644
(file)
--- a/
src/init.h
+++ b/
src/init.h
@@
-33,16
+33,16
@@
boolean getBitfieldProperty(int *, int, int);
void ResolveGroupElement(int);
void InitElementPropertiesStatic(void);
void InitElementPropertiesEngine(int);
void ResolveGroupElement(int);
void InitElementPropertiesStatic(void);
void InitElementPropertiesEngine(int);
-void InitElementPropertiesAfterLoading(int);
void InitElementPropertiesGfxElement();
void ReloadCustomArtwork(int);
void InitElementPropertiesGfxElement();
void ReloadCustomArtwork(int);
-void Redraw
Background
();
+void Redraw
GlobalBorder
();
void KeyboardAutoRepeatOffUnlessAutoplay();
void InitGfxBuffers();
void InitGadgets();
void KeyboardAutoRepeatOffUnlessAutoplay();
void InitGfxBuffers();
void InitGadgets();
+void InitImageTextures();
void DisplayExitMessage(char *, va_list);
void DisplayExitMessage(char *, va_list);