+static void InitGlobalAnimImages()
+{
+ int i, j, k;
+
+ for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
+ {
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ {
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ {
+ int graphic = global_anim_info[i].graphic[j][k];
+
+ if (graphic == IMG_UNDEFINED)
+ continue;
+
+ // create textures from images for fast GPU blitting, if possible
+ CreateImageTextures(graphic);
+ }
+ }
+ }
+}
+