if (!ConnectToServer(server_host, server_port))
Error(ERR_EXIT, "cannot connect to multiplayer server");
SendToServer_Nickname(local_player->alias_name);
SendToServer_ProtocolVersion();
if (!ConnectToServer(server_host, server_port))
Error(ERR_EXIT, "cannot connect to multiplayer server");
SendToServer_Nickname(local_player->alias_name);
SendToServer_ProtocolVersion();