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changed drawing to playfield when changing network mode setup options
[rocksndiamonds.git]
/
src
/
init.c
diff --git
a/src/init.c
b/src/init.c
index ffb825943520cec7a3ddf10f7b3b21622e62527f..dd7e5a174b822a42aefc75fa6ac5de5dcce691d1 100644
(file)
--- a/
src/init.c
+++ b/
src/init.c
@@
-5616,15
+5616,28
@@
void InitNetworkSettings()
void InitNetworkServer()
{
void InitNetworkServer()
{
- if (!network.enabled)
+ if (!network.enabled
|| network.connected
)
return;
return;
+ LimitScreenUpdates(FALSE);
+
if (!ConnectToServer(network.server_host, network.server_port))
if (!ConnectToServer(network.server_host, network.server_port))
- Error(ERR_EXIT, "cannot connect to network game server");
+ {
+ network.enabled = FALSE;
+
+ setup.network_mode = FALSE;
+ }
+ else
+ {
+ SendToServer_PlayerName(setup.player_name);
+ SendToServer_ProtocolVersion();
+ SendToServer_NrWanted(setup.network_player_nr + 1);
- SendToServer_PlayerName(setup.player_name);
- SendToServer_ProtocolVersion();
- SendToServer_NrWanted(setup.network_player_nr + 1);
+ network.connected = TRUE;
+ }
+
+ /* short time to recognize result of network initialization */
+ Delay(1000);
}
static boolean CheckArtworkConfigForCustomElements(char *filename)
}
static boolean CheckArtworkConfigForCustomElements(char *filename)
@@
-6087,6
+6100,8
@@
void OpenAll()
return;
}
return;
}
+ InitNetworkServer();
+
SetGameStatus(GAME_MODE_MAIN);
FadeSetEnterScreen();
SetGameStatus(GAME_MODE_MAIN);
FadeSetEnterScreen();
@@
-6099,8
+6114,6
@@
void OpenAll()
DrawMainMenu();
DrawMainMenu();
- InitNetworkServer();
-
#if 0
Error(ERR_DEBUG, "::: SDL_GetBasePath() == '%s'",
SDL_GetBasePath());
#if 0
Error(ERR_DEBUG, "::: SDL_GetBasePath() == '%s'",
SDL_GetBasePath());