+ int graphic = (game_status_last_screen == -1 ?
+ INITIAL_IMG_GLOBAL_BUSY_INITIAL :
+ game_status == GAME_MODE_LOADING ?
+ INITIAL_IMG_GLOBAL_BUSY :
+ INITIAL_IMG_GLOBAL_BUSY_PLAYFIELD);
+ struct MenuPosInfo *busy = (game_status_last_screen == -1 ?
+ &init_last.busy_initial :
+ game_status == GAME_MODE_LOADING ?
+ &init_last.busy :
+ &init_last.busy_playfield);