-#if defined(NETWORK_AVALIABLE)
- nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
+ LimitScreenUpdates(FALSE);
+
+ ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ if (!ConnectToServer(network.server_host, network.server_port))
+ {
+ network.enabled = FALSE;