+ setup.network_mode = FALSE;
+ }
+ else
+ {
+ SendToServer_PlayerName(setup.player_name);
+ SendToServer_ProtocolVersion();
+ SendToServer_NrWanted(setup.network_player_nr + 1);
+
+ network.connected = TRUE;
+ }
+
+ /* short time to recognize result of network initialization */
+ Delay(1000);