+ CreateToolButtons();
+ CreateScreenGadgets();
+
+ gadgets_initialized = TRUE;
+}
+
+void InitElementInfo()
+{
+
+ int i, act, dir;
+
+ /* set values to -1 to identify later as "uninitialized" values */
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ {
+ for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
+ {
+ element_info[i].graphic[act] = -1;
+
+ for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+ element_info[i].direction_graphic[act][dir] = -1;
+ }
+ }
+
+ for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+ element_info[i].graphic[GFX_ACTION_DEFAULT] =
+ IMG_CHAR_START + (i - EL_CHAR_START);
+
+ for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
+ element_info[i].graphic[GFX_ACTION_DEFAULT] =
+ IMG_CUSTOM_START + (i - EL_CUSTOM_START);
+
+ i = 0;
+ while (element_to_graphic[i].element > -1)
+ {
+ int element = element_to_graphic[i].element;
+ int direction = element_to_graphic[i].direction;
+ int action = element_to_graphic[i].action;
+ int graphic = element_to_graphic[i].graphic;
+
+ if (action > -1)
+ action = graphics_action_mapping[action];
+ else
+ action = GFX_ACTION_DEFAULT;
+
+ if (direction > -1)
+ {
+ direction = MV_DIR_BIT(direction);
+
+ element_info[element].direction_graphic[action][direction] = graphic;
+ }
+ else
+ element_info[element].graphic[action] = graphic;
+
+ i++;
+ }
+
+ /* now set all '-1' values to element specific default values */
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ {
+ int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
+ int default_action_direction_graphic[NUM_MV_DIRECTIONS];
+
+ if (default_action_graphic == -1)
+ default_action_graphic = IMG_CHAR_QUESTION;
+
+ for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+ {
+ default_action_direction_graphic[dir] =
+ element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
+
+ if (default_action_direction_graphic[dir] == -1)
+ default_action_direction_graphic[dir] = default_action_graphic;
+ }
+
+ for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
+ {
+ for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+ {
+ int default_direction_graphic = element_info[i].graphic[act];
+
+ /* no graphic for current action -- use default direction graphic */
+ if (default_direction_graphic == -1)
+ default_direction_graphic = default_action_direction_graphic[dir];
+
+ if (element_info[i].direction_graphic[act][dir] == -1)
+ element_info[i].direction_graphic[act][dir] =
+ default_direction_graphic;
+ }
+
+ /* no graphic for this specific action -- use default action graphic */
+ if (element_info[i].graphic[act] == -1)
+ element_info[i].graphic[act] = default_action_graphic;
+ }
+ }
+}
+
+static void InitGraphicInfo()
+{
+ static boolean clipmasks_initialized = FALSE;
+ static int gfx_action[NUM_IMAGE_FILES];
+ int src_x, src_y;
+ int first_frame, last_frame;
+ int i;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ Pixmap src_pixmap;
+ XGCValues clip_gc_values;
+ unsigned long clip_gc_valuemask;
+ GC copy_clipmask_gc = None;
+#endif
+
+ image_files = getCurrentImageList();
+
+ /* set temporary graphics action field to default value */
+ for (i=0; i<NUM_IMAGE_FILES; i++)
+ gfx_action[i] = GFX_ACTION_DEFAULT;
+
+ /* set temporary graphics action field from element_to_graphic list */
+ i = 0;
+ while (element_to_graphic[i].element > -1)
+ {
+ int action = element_to_graphic[i].action;
+ int graphic = element_to_graphic[i].graphic;
+
+ if (action == -1)
+ action = GFX_ACTION_DEFAULT;
+
+ gfx_action[graphic] = action;
+
+ i++;
+ }
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ if (clipmasks_initialized)
+ {
+ for (i=0; i<NUM_IMAGE_FILES; i++)
+ {
+ if (new_graphic_info[i].clip_mask)
+ XFreePixmap(display, new_graphic_info[i].clip_mask);
+ if (new_graphic_info[i].clip_gc)
+ XFreeGC(display, new_graphic_info[i].clip_gc);
+
+ new_graphic_info[i].clip_mask = None;
+ new_graphic_info[i].clip_gc = None;
+ }
+ }
+#endif
+
+ for (i=0; i<NUM_IMAGE_FILES; i++)
+ {
+ Bitmap *src_bitmap = getBitmapFromImageID(i);
+ int num_xtiles = (src_bitmap ? src_bitmap->width : TILEX) / TILEX;
+ int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
+ int *parameter = image_files[i].parameter;
+
+ new_graphic_info[i].bitmap = src_bitmap;
+
+ new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
+ new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
+ new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
+ new_graphic_info[i].offset_y = 0;
+
+ /* animation frames are ordered vertically instead of horizontally */
+ if (parameter[GFX_ARG_VERTICAL])
+ {
+ new_graphic_info[i].offset_x = 0;
+ new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
+ }
+
+ /* optionally, the x and y offset of frames can be specified directly */
+ if (parameter[GFX_ARG_XOFFSET] != GFX_ARG_UNDEFINED_VALUE)
+ new_graphic_info[i].offset_x = parameter[GFX_ARG_XOFFSET];
+ if (parameter[GFX_ARG_YOFFSET] != GFX_ARG_UNDEFINED_VALUE)
+ new_graphic_info[i].offset_y = parameter[GFX_ARG_YOFFSET];
+
+ /* automatically determine correct number of frames, if not defined */
+ if (parameter[GFX_ARG_FRAMES] != GFX_ARG_UNDEFINED_VALUE)
+ new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
+ else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
+ new_graphic_info[i].anim_frames = num_xtiles;
+ else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
+ new_graphic_info[i].anim_frames = num_ytiles;
+ else
+ new_graphic_info[i].anim_frames = 1;
+
+ new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
+ if (new_graphic_info[i].anim_delay == 0) /* delay must be at least 1 */
+ new_graphic_info[i].anim_delay = 1;
+
+ /* set mode for animation frame order */
+ if (parameter[GFX_ARG_MODE_LOOP])
+ new_graphic_info[i].anim_mode = ANIM_LOOP;
+ else if (parameter[GFX_ARG_MODE_LINEAR])
+ new_graphic_info[i].anim_mode = ANIM_LINEAR;
+ else if (parameter[GFX_ARG_MODE_PINGPONG])
+ new_graphic_info[i].anim_mode = ANIM_PINGPONG;
+ else if (parameter[GFX_ARG_MODE_PINGPONG2])
+ new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
+ else if (parameter[GFX_ARG_MODE_RANDOM])
+ new_graphic_info[i].anim_mode = ANIM_RANDOM;
+ else if (new_graphic_info[i].anim_frames > 1)
+ new_graphic_info[i].anim_mode = ANIM_LOOP;
+ else
+ new_graphic_info[i].anim_mode = ANIM_NONE;
+
+ /* set additional flag to play animation frames in reverse order */
+ if (parameter[GFX_ARG_MODE_REVERSE])
+ new_graphic_info[i].anim_mode |= ANIM_REVERSE;
+
+ /* set first frame of animation after determining animation mode */
+ new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+
+ /* automatically determine correct start frame, if not defined */
+ if (parameter[GFX_ARG_START_FRAME] == GFX_ARG_UNDEFINED_VALUE)
+ new_graphic_info[i].anim_start_frame = 0;
+ else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
+ new_graphic_info[i].anim_start_frame =
+ new_graphic_info[i].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
+
+ /* animation synchronized with global frame counter, not move position */
+ new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+
+ /* set global_sync for all animations with undefined "animation action" */
+ if (parameter[GFX_ARG_GLOBAL_SYNC] == GFX_ARG_UNDEFINED_VALUE)
+ new_graphic_info[i].anim_global_sync =
+ (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
+
+ /* "linear" animations are never globally synchronized */
+ if (parameter[GFX_ARG_MODE_LINEAR])
+ new_graphic_info[i].anim_global_sync = FALSE;
+
+ /* now check if no animation frames are outside of the loaded image */
+
+ if (new_graphic_info[i].bitmap == NULL)
+ continue; /* skip check for optional images that are undefined */
+
+ first_frame = 0;
+ getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
+ if (src_x < 0 || src_y < 0 ||
+ src_x + TILEX > src_bitmap->width ||
+ src_y + TILEY > src_bitmap->height)
+ {
+ Error(ERR_RETURN, "custom artwork configuration error:");
+ Error(ERR_RETURN, "- config file: '%s'",
+ getImageConfigFilename());
+ Error(ERR_RETURN, "- config token: '%s'",
+ getTokenFromImageID(i));
+ Error(ERR_RETURN, "- image file: '%s'",
+ src_bitmap->source_filename);
+ Error(ERR_EXIT, "error: first animation frame out of bounds (%d,%d)",
+ src_x, src_y);
+ }
+
+ last_frame = new_graphic_info[i].anim_frames - 1;
+ getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+ if (src_x < 0 || src_y < 0 ||
+ src_x + TILEX > src_bitmap->width ||
+ src_y + TILEY > src_bitmap->height)
+ {
+ Error(ERR_RETURN, "custom artwork configuration error:");
+ Error(ERR_RETURN, "- config file: '%s'",
+ getImageConfigFilename());
+ Error(ERR_RETURN, "- config token: '%s'",
+ getTokenFromImageID(i));
+ Error(ERR_RETURN, "- image file: '%s'",
+ src_bitmap->source_filename);
+ Error(ERR_EXIT, "error: last animation frame (%d) out of bounds (%d,%d)",
+ last_frame, src_x, src_y);
+ }
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ /* currently we need only a tile clip mask from the first frame */
+ getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
+
+ if (copy_clipmask_gc == None)
+ {
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_valuemask = GCGraphicsExposures;
+ copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
+ clip_gc_valuemask, &clip_gc_values);
+ }
+
+ new_graphic_info[i].clip_mask =
+ XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
+
+ src_pixmap = src_bitmap->clip_mask;
+ XCopyArea(display, src_pixmap, new_graphic_info[i].clip_mask,
+ copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
+
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_values.clip_mask = new_graphic_info[i].clip_mask;
+ clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
+ new_graphic_info[i].clip_gc =
+ XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
+#endif
+ }
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ if (copy_clipmask_gc)
+ XFreeGC(display, copy_clipmask_gc);
+#endif
+
+ clipmasks_initialized = TRUE;
+}
+
+static void InitSoundInfo()
+{
+ sound_files = getCurrentSoundList();
+
+ /* initialize sound effect lookup table for element actions */
+ InitGameSound();