+ image_files = getCurrentImageList();
+
+ /* set temporary graphics action field to default value */
+ for (i=0; i<NUM_IMAGE_FILES; i++)
+ gfx_action[i] = GFX_ACTION_DEFAULT;
+
+ /* set temporary graphics action field from element_to_graphic list */
+ i = 0;
+ while (element_to_graphic[i].element > -1)
+ {
+ int action = element_to_graphic[i].action;
+ int graphic = element_to_graphic[i].graphic;
+
+ if (action == -1)
+ action = GFX_ACTION_DEFAULT;
+
+ gfx_action[graphic] = action;
+
+ i++;
+ }
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ if (clipmasks_initialized)
+ {
+ for (i=0; i<NUM_IMAGE_FILES; i++)
+ {
+ if (new_graphic_info[i].clip_mask)
+ XFreePixmap(display, new_graphic_info[i].clip_mask);
+ if (new_graphic_info[i].clip_gc)
+ XFreeGC(display, new_graphic_info[i].clip_gc);
+
+ new_graphic_info[i].clip_mask = None;
+ new_graphic_info[i].clip_gc = None;
+ }
+ }
+#endif
+
+ for (i=0; i<NUM_IMAGE_FILES; i++)
+ {
+ Bitmap *src_bitmap = getBitmapFromImageID(i);
+ int num_xtiles = (src_bitmap ? src_bitmap->width : TILEX) / TILEX;
+ int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
+ int *parameter = image_files[i].parameter;
+
+ new_graphic_info[i].bitmap = src_bitmap;
+
+ new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
+ new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
+ new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
+ new_graphic_info[i].offset_y = 0;
+
+ /* animation frames are ordered vertically instead of horizontally */
+ if (parameter[GFX_ARG_VERTICAL])
+ {
+ new_graphic_info[i].offset_x = 0;
+ new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
+ }
+
+ /* optionally, the x and y offset of frames can be specified directly */
+ if (parameter[GFX_ARG_XOFFSET] != GFX_ARG_UNDEFINED_VALUE)
+ new_graphic_info[i].offset_x = parameter[GFX_ARG_XOFFSET];
+ if (parameter[GFX_ARG_YOFFSET] != GFX_ARG_UNDEFINED_VALUE)
+ new_graphic_info[i].offset_y = parameter[GFX_ARG_YOFFSET];
+
+ /* automatically determine correct number of frames, if not defined */
+ if (parameter[GFX_ARG_FRAMES] != GFX_ARG_UNDEFINED_VALUE)
+ new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
+ else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
+ new_graphic_info[i].anim_frames = num_xtiles;
+ else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
+ new_graphic_info[i].anim_frames = num_ytiles;
+ else
+ new_graphic_info[i].anim_frames = 1;
+
+ new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
+ if (new_graphic_info[i].anim_delay == 0) /* delay must be at least 1 */
+ new_graphic_info[i].anim_delay = 1;
+
+ /* set mode for animation frame order */
+ if (parameter[GFX_ARG_MODE_LOOP])
+ new_graphic_info[i].anim_mode = ANIM_LOOP;
+ else if (parameter[GFX_ARG_MODE_LINEAR])
+ new_graphic_info[i].anim_mode = ANIM_LINEAR;
+ else if (parameter[GFX_ARG_MODE_PINGPONG])
+ new_graphic_info[i].anim_mode = ANIM_PINGPONG;
+ else if (parameter[GFX_ARG_MODE_PINGPONG2])
+ new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
+ else if (parameter[GFX_ARG_MODE_RANDOM])
+ new_graphic_info[i].anim_mode = ANIM_RANDOM;
+ else if (new_graphic_info[i].anim_frames > 1)
+ new_graphic_info[i].anim_mode = ANIM_LOOP;
+ else
+ new_graphic_info[i].anim_mode = ANIM_NONE;
+
+ /* set additional flag to play animation frames in reverse order */
+ if (parameter[GFX_ARG_MODE_REVERSE])
+ new_graphic_info[i].anim_mode |= ANIM_REVERSE;
+
+ /* set first frame of animation after determining animation mode */
+ new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+
+ /* automatically determine correct start frame, if not defined */
+ if (parameter[GFX_ARG_START_FRAME] == GFX_ARG_UNDEFINED_VALUE)
+ new_graphic_info[i].anim_start_frame = 0;
+ else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
+ new_graphic_info[i].anim_start_frame =
+ new_graphic_info[i].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
+
+ /* animation synchronized with global frame counter, not move position */
+ new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+
+ /* set global_sync for all animations with undefined "animation action" */
+ if (parameter[GFX_ARG_GLOBAL_SYNC] == GFX_ARG_UNDEFINED_VALUE)
+ new_graphic_info[i].anim_global_sync =
+ (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
+
+ /* "linear" animations are never globally synchronized */
+ if (parameter[GFX_ARG_MODE_LINEAR])
+ new_graphic_info[i].anim_global_sync = FALSE;
+
+ /* now check if no animation frames are outside of the loaded image */
+
+ if (new_graphic_info[i].bitmap == NULL)
+ continue; /* skip check for optional images that are undefined */
+
+ first_frame = 0;
+ getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
+ if (src_x < 0 || src_y < 0 ||
+ src_x + TILEX > src_bitmap->width ||
+ src_y + TILEY > src_bitmap->height)
+ {
+ Error(ERR_RETURN, "custom artwork configuration error:");
+ Error(ERR_RETURN, "- config file: '%s'",
+ getImageConfigFilename());
+ Error(ERR_RETURN, "- config token: '%s'",
+ getTokenFromImageID(i));
+ Error(ERR_RETURN, "- image file: '%s'",
+ src_bitmap->source_filename);
+ Error(ERR_EXIT, "error: first animation frame out of bounds (%d,%d)",
+ src_x, src_y);
+ }