new_graphic_info[i].anim_mode = ANIM_PINGPONG;
else if (parameter[GFX_ARG_MODE_PINGPONG2])
new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
new_graphic_info[i].anim_mode = ANIM_PINGPONG;
else if (parameter[GFX_ARG_MODE_PINGPONG2])
new_graphic_info[i].anim_mode = ANIM_PINGPONG2;