- char *gfx_new_identifier = artwork.gfx_current_identifier;
- char *snd_new_identifier = artwork.snd_current_identifier;
- char *mus_new_identifier = artwork.mus_current_identifier;
-#endif
- boolean redraw_screen = FALSE;
-
-#if 0
- if (leveldir_current_identifier == NULL)
- leveldir_current_identifier = leveldir_current->identifier;
-#endif
-
-#if 0
- printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
- leveldir_current->graphics_set);
- printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
- leveldir_current->identifier);
-#endif
-
-#if 0
- printf("graphics --> '%s' ('%s')\n",
- artwork.gfx_current_identifier, artwork.gfx_current->filename);
- printf("sounds --> '%s' ('%s')\n",
- artwork.snd_current_identifier, artwork.snd_current->filename);
- printf("music --> '%s' ('%s')\n",
- artwork.mus_current_identifier, artwork.mus_current->filename);