+ if (leveldir_current_identifier != leveldir_current->identifier)
+ {
+ if (last_own_level_graphics_set || leveldir_current->graphics_set != NULL)
+ level_graphics_set_changed = TRUE;
+
+ if (last_own_level_sounds_set || leveldir_current->sounds_set != NULL)
+ level_sounds_set_changed = TRUE;
+
+ if (last_own_level_music_set || leveldir_current->music_set != NULL)
+ level_music_set_changed = TRUE;
+
+ last_own_level_graphics_set = (leveldir_current->graphics_set != NULL);
+ last_own_level_sounds_set = (leveldir_current->sounds_set != NULL);
+ last_own_level_music_set = (leveldir_current->music_set != NULL);
+ }
+
+#if 1
+ leveldir_current_identifier = leveldir_current->identifier;
+#endif
+
+ if (setup.override_level_graphics)
+ gfx_new_identifier = artwork.gfx_current->identifier;
+ if (setup.override_level_sounds)
+ snd_new_identifier = artwork.snd_current->identifier;
+ if (setup.override_level_music)
+ mus_new_identifier = artwork.mus_current->identifier;
+
+