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added sending level file (and level template) for network games
[rocksndiamonds.git]
/
src
/
init.c
diff --git
a/src/init.c
b/src/init.c
index b32141fbd7320ecbe26ab6769ea1961d4580e248..ad660e355bcbd3de0c063866c75838e40af502e7 100644
(file)
--- a/
src/init.c
+++ b/
src/init.c
@@
-5051,6
+5051,9
@@
void Execute_Command(char *command)
{
Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
}
{
Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
}
+
+ /* disable networking if any valid command was recognized */
+ options.network = setup.network_mode = FALSE;
}
static void InitSetup()
}
static void InitSetup()
@@
-5087,7
+5090,6
@@
static void InitPlayerInfo()
}
local_player->connected_locally = TRUE;
}
local_player->connected_locally = TRUE;
- local_player->connected_network = TRUE;
}
static void InitArtworkInfo()
}
static void InitArtworkInfo()
@@
-5605,27
+5607,39
@@
static void InitArtworkDone()
InitGlobalAnimations();
}
InitGlobalAnimations();
}
-void InitNetworkSe
rver
()
+void InitNetworkSe
ttings
()
{
{
-#if defined(NETWORK_AVALIABLE)
- int nr_wanted;
-#endif
+ InitNetworkInfo(options.network || setup.network_mode,
+ FALSE,
+ options.serveronly,
+ options.server_host,
+ options.server_port);
+}
- if (!options.network)
+void InitNetworkServer()
+{
+ if (!network.enabled || network.connected)
return;
return;
-#if defined(NETWORK_AVALIABLE)
- nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
+ LimitScreenUpdates(FALSE);
- if (!ConnectToServer(options.server_host, options.server_port))
- Error(ERR_EXIT, "cannot connect to network game server");
+ if (!ConnectToServer(network.server_host, network.server_port))
+ {
+ network.enabled = FALSE;
- SendToServer_PlayerName(setup.player_name);
- SendToServer_ProtocolVersion();
+ setup.network_mode = FALSE;
+ }
+ else
+ {
+ SendToServer_ProtocolVersion();
+ SendToServer_PlayerName(setup.player_name);
+ SendToServer_NrWanted(setup.network_player_nr + 1);
- if (nr_wanted)
- SendToServer_NrWanted(nr_wanted);
-#endif
+ network.connected = TRUE;
+ }
+
+ /* short time to recognize result of network initialization */
+ Delay_WithScreenUpdates(1000);
}
static boolean CheckArtworkConfigForCustomElements(char *filename)
}
static boolean CheckArtworkConfigForCustomElements(char *filename)
@@
-5998,10
+6012,12
@@
void OpenAll()
if (options.execute_command)
Execute_Command(options.execute_command);
if (options.execute_command)
Execute_Command(options.execute_command);
- if (options.serveronly)
+ InitNetworkSettings();
+
+ if (network.serveronly)
{
#if defined(PLATFORM_UNIX)
{
#if defined(PLATFORM_UNIX)
- NetworkServer(
options.server_port, options.serveronly
);
+ NetworkServer(
network.server_port, TRUE
);
#else
Error(ERR_WARN, "networking only supported in Unix version");
#endif
#else
Error(ERR_WARN, "networking only supported in Unix version");
#endif
@@
-6086,6
+6102,8
@@
void OpenAll()
return;
}
return;
}
+ InitNetworkServer();
+
SetGameStatus(GAME_MODE_MAIN);
FadeSetEnterScreen();
SetGameStatus(GAME_MODE_MAIN);
FadeSetEnterScreen();
@@
-6098,8
+6116,6
@@
void OpenAll()
DrawMainMenu();
DrawMainMenu();
- InitNetworkServer();
-
#if 0
Error(ERR_DEBUG, "::: SDL_GetBasePath() == '%s'",
SDL_GetBasePath());
#if 0
Error(ERR_DEBUG, "::: SDL_GetBasePath() == '%s'",
SDL_GetBasePath());