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fixed bug with high scores for wrong level when auto-playing next level
[rocksndiamonds.git]
/
src
/
init.c
diff --git
a/src/init.c
b/src/init.c
index 3bb81ac08527d9bf7c84df25a4c58fea28d8202f..a7657670cc1ee8e72c9db46cf963186d6e33ea75 100644
(file)
--- a/
src/init.c
+++ b/
src/init.c
@@
-5665,6
+5665,9
@@
void InitNetworkServer(void)
LimitScreenUpdates(FALSE);
LimitScreenUpdates(FALSE);
+ if (game_status == GAME_MODE_LOADING)
+ DrawProgramInfo();
+
if (!ConnectToServer(network.server_host, network.server_port))
{
network.enabled = FALSE;
if (!ConnectToServer(network.server_host, network.server_port))
{
network.enabled = FALSE;
@@
-5681,7
+5684,8
@@
void InitNetworkServer(void)
}
/* short time to recognize result of network initialization */
}
/* short time to recognize result of network initialization */
- Delay_WithScreenUpdates(1000);
+ if (game_status == GAME_MODE_LOADING)
+ Delay_WithScreenUpdates(1000);
}
static boolean CheckArtworkConfigForCustomElements(char *filename)
}
static boolean CheckArtworkConfigForCustomElements(char *filename)