if (!ConnectToServer(options.server_host, options.server_port))
Error(ERR_EXIT, "cannot connect to network game server");
SendToServer_PlayerName(setup.player_name);
SendToServer_ProtocolVersion();
if (!ConnectToServer(options.server_host, options.server_port))
Error(ERR_EXIT, "cannot connect to network game server");
SendToServer_PlayerName(setup.player_name);
SendToServer_ProtocolVersion();