+ sprintf(action_class_token, "[%s]", action_class_name);
+
+ return action_class_token;
+}
+#endif
+
+static void InitArtworkConfig()
+{
+ static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
+ static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
+ static char *action_id_suffix[NUM_ACTIONS + 1];
+ static char *direction_id_suffix[NUM_DIRECTIONS + 1];
+ static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
+ static char *dummy[1] = { NULL };
+ static char *ignore_generic_tokens[] =
+ {
+ "name",
+ "sort_priority",
+ NULL
+ };
+ static char **ignore_image_tokens, **ignore_sound_tokens;
+ int num_ignore_generic_tokens;
+ int num_ignore_image_tokens, num_ignore_sound_tokens;
+ int i;
+
+ /* dynamically determine list of generic tokens to be ignored */
+ num_ignore_generic_tokens = 0;
+ for (i=0; ignore_generic_tokens[i] != NULL; i++)
+ num_ignore_generic_tokens++;
+
+ /* dynamically determine list of image tokens to be ignored */
+ num_ignore_image_tokens = num_ignore_generic_tokens;
+ for (i=0; image_config_vars[i].token != NULL; i++)
+ num_ignore_image_tokens++;
+ ignore_image_tokens =
+ checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
+ for (i=0; i < num_ignore_generic_tokens; i++)
+ ignore_image_tokens[i] = ignore_generic_tokens[i];
+ for (i=0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
+ ignore_image_tokens[num_ignore_generic_tokens + i] =
+ image_config_vars[i].token;
+ ignore_image_tokens[num_ignore_image_tokens] = NULL;
+
+ /* dynamically determine list of sound tokens to be ignored */
+ num_ignore_sound_tokens = num_ignore_generic_tokens;
+ ignore_sound_tokens =
+ checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
+ for (i=0; i < num_ignore_generic_tokens; i++)
+ ignore_sound_tokens[i] = ignore_generic_tokens[i];
+ ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
+
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ image_id_prefix[i] = element_info[i].token_name;
+ for (i=0; i<NUM_FONTS; i++)
+ image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
+ image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
+
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ sound_id_prefix[i] = element_info[i].token_name;
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ sound_id_prefix[MAX_NUM_ELEMENTS + i] =
+ get_string_in_brackets(element_info[i].class_name);
+ sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
+
+ for (i=0; i<NUM_ACTIONS; i++)
+ action_id_suffix[i] = element_action_info[i].suffix;
+ action_id_suffix[NUM_ACTIONS] = NULL;
+
+ for (i=0; i<NUM_DIRECTIONS; i++)
+ direction_id_suffix[i] = element_direction_info[i].suffix;
+ direction_id_suffix[NUM_DIRECTIONS] = NULL;
+
+ for (i=0; i<NUM_SPECIAL_GFX_ARGS; i++)
+ special_id_suffix[i] = special_suffix_info[i].suffix;
+ special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
+
+ InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
+ image_id_prefix, action_id_suffix, direction_id_suffix,
+ special_id_suffix, ignore_image_tokens);
+ InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
+ sound_id_prefix, action_id_suffix, dummy,
+ special_id_suffix, ignore_sound_tokens);
+}
+
+static void InitMixer()
+{
+ OpenAudio();
+ StartMixer();
+}
+
+void InitGfx()
+{
+ char *filename_font_initial = NULL;
+ Bitmap *bitmap_font_initial = NULL;
+ int i, j;
+
+ /* determine settings for initial font (for displaying startup messages) */
+ for (i=0; image_config[i].token != NULL; i++)
+ {
+ for (j=0; j < NUM_INITIAL_FONTS; j++)
+ {
+ char font_token[128];
+ int len_font_token;
+
+ sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
+ len_font_token = strlen(font_token);
+
+ if (strcmp(image_config[i].token, font_token) == 0)
+ filename_font_initial = image_config[i].value;
+ else if (strlen(image_config[i].token) > len_font_token &&
+ strncmp(image_config[i].token, font_token, len_font_token) == 0)
+ {
+ if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
+ font_initial[j].src_x = atoi(image_config[i].value);
+ else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
+ font_initial[j].src_y = atoi(image_config[i].value);
+ else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
+ font_initial[j].width = atoi(image_config[i].value);
+ else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
+ font_initial[j].height = atoi(image_config[i].value);
+ }
+ }
+ }
+
+ for (j=0; j < NUM_INITIAL_FONTS; j++)
+ {
+ font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
+ font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
+ }
+
+ if (filename_font_initial == NULL) /* should not happen */
+ Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
+
+ /* create additional image buffers for double-buffering */
+ bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
+ bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
+
+ /* initialize screen properties */
+ InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+ bitmap_db_field);
+ InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
+ InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
+ InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
+
+ bitmap_font_initial = LoadCustomImage(filename_font_initial);
+
+ for (j=0; j < NUM_INITIAL_FONTS; j++)
+ font_initial[j].bitmap = bitmap_font_initial;
+
+ InitFontGraphicInfo();
+
+ DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
+ DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
+
+ DrawInitText("Loading graphics:", 120, FC_GREEN);
+
+ InitTileClipmasks();
+}
+
+void InitGfxBackground()
+{
+ int x, y;
+
+ drawto = backbuffer;
+ fieldbuffer = bitmap_db_field;
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
+ 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
+
+ for (x=0; x<MAX_BUF_XSIZE; x++)
+ for (y=0; y<MAX_BUF_YSIZE; y++)
+ redraw[x][y] = 0;
+ redraw_tiles = 0;
+ redraw_mask = REDRAW_ALL;
+}
+
+static void InitLevelInfo()
+{
+ LoadLevelInfo(); /* global level info */
+ LoadLevelSetup_LastSeries(); /* last played series info */
+ LoadLevelSetup_SeriesInfo(); /* last played level info */
+}
+
+void InitLevelArtworkInfo()
+{
+ LoadLevelArtworkInfo();
+}
+
+static void InitImages()
+{
+ ReloadCustomImages();
+
+ LoadCustomElementDescriptions();
+ LoadSpecialMenuDesignSettings();
+
+ ReinitializeGraphics();
+}
+
+static void InitSound()
+{
+ InitReloadCustomSounds(artwork.snd_current->identifier);
+ ReinitializeSounds();
+}
+
+static void InitMusic()
+{
+ InitReloadCustomMusic(artwork.mus_current->identifier);
+ ReinitializeMusic();
+}
+
+void InitNetworkServer()
+{
+#if defined(PLATFORM_UNIX)
+ int nr_wanted;
+#endif
+
+ if (!options.network)
+ return;
+
+#if defined(PLATFORM_UNIX)
+ nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
+
+ if (!ConnectToServer(options.server_host, options.server_port))
+ Error(ERR_EXIT, "cannot connect to network game server");
+
+ SendToServer_PlayerName(setup.player_name);
+ SendToServer_ProtocolVersion();
+
+ if (nr_wanted)
+ SendToServer_NrWanted(nr_wanted);
+#endif
+}
+
+void ReloadCustomArtwork()
+{
+ static char *leveldir_current_identifier = NULL;
+ static boolean last_override_level_graphics = FALSE;
+ static boolean last_override_level_sounds = FALSE;
+ static boolean last_override_level_music = FALSE;
+ /* identifier for new artwork; default: artwork configured in setup */
+ char *gfx_new_identifier = artwork.gfx_current->identifier;
+ char *snd_new_identifier = artwork.snd_current->identifier;
+ char *mus_new_identifier = artwork.mus_current->identifier;
+ boolean redraw_screen = FALSE;
+
+ if (leveldir_current_identifier == NULL)
+ leveldir_current_identifier = leveldir_current->identifier;
+
+#if 0
+ printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
+ leveldir_current->graphics_set);
+ printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
+ leveldir_current->identifier);
+#endif
+
+#if 0
+ printf("graphics --> '%s' ('%s')\n",
+ artwork.gfx_current_identifier, artwork.gfx_current->filename);
+ printf("sounds --> '%s' ('%s')\n",
+ artwork.snd_current_identifier, artwork.snd_current->filename);
+ printf("music --> '%s' ('%s')\n",
+ artwork.mus_current_identifier, artwork.mus_current->filename);
+#endif
+
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ return;
+
+ /* when a new level series was selected, check if there was a change
+ in custom artwork stored in level series directory */
+ if (leveldir_current_identifier != leveldir_current->identifier)
+ {
+ char *identifier_old = leveldir_current_identifier;
+ char *identifier_new = leveldir_current->identifier;
+
+ if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
+ gfx_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
+ snd_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
+ getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
+ mus_new_identifier = identifier_new;
+
+ leveldir_current_identifier = leveldir_current->identifier;
+ }
+
+ /* custom level artwork configured in level series configuration file
+ always overrides custom level artwork stored in level series directory
+ and (level independent) custom artwork configured in setup menue */
+ if (leveldir_current->graphics_set != NULL)
+ gfx_new_identifier = leveldir_current->graphics_set;
+ if (leveldir_current->sounds_set != NULL)
+ snd_new_identifier = leveldir_current->sounds_set;
+ if (leveldir_current->music_set != NULL)
+ mus_new_identifier = leveldir_current->music_set;
+
+ if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
+ last_override_level_graphics != setup.override_level_graphics)
+ {
+#if 0
+ printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
+ artwork.gfx_current_identifier,
+ artwork.gfx_current->identifier,
+ gfx_new_identifier);
+#endif
+
+ setLevelArtworkDir(artwork.gfx_first);
+
+ ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ InitImages();
+
+ FreeTileClipmasks();
+ InitTileClipmasks();
+
+ artwork.gfx_current_identifier = artwork.gfx_current->identifier;
+ last_override_level_graphics = setup.override_level_graphics;
+
+ redraw_screen = TRUE;
+ }
+
+ if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
+ last_override_level_sounds != setup.override_level_sounds)
+ {
+#if 0
+ printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
+ artwork.snd_current_identifier,
+ artwork.snd_current->identifier,
+ snd_new_identifier);
+#endif
+
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.snd_first);
+
+ InitReloadCustomSounds(snd_new_identifier);
+ ReinitializeSounds();
+
+ artwork.snd_current_identifier = artwork.snd_current->identifier;
+ last_override_level_sounds = setup.override_level_sounds;
+
+ redraw_screen = TRUE;
+ }
+
+ if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
+ last_override_level_music != setup.override_level_music)
+ {
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.mus_first);
+
+ InitReloadCustomMusic(mus_new_identifier);
+ ReinitializeMusic();
+
+ artwork.mus_current_identifier = artwork.mus_current->identifier;
+ last_override_level_music = setup.override_level_music;
+
+ redraw_screen = TRUE;
+ }
+
+ if (redraw_screen)
+ {
+ InitGfxBackground();
+
+ /* force redraw of (open or closed) door graphics */
+ SetDoorState(DOOR_OPEN_ALL);
+ CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+ }
+}
+
+void KeyboardAutoRepeatOffUnlessAutoplay()
+{
+ if (global.autoplay_leveldir == NULL)
+ KeyboardAutoRepeatOff();
+}
+
+
+/* ========================================================================= */
+/* OpenAll() */
+/* ========================================================================= */
+
+void OpenAll()
+{
+ InitGlobal(); /* initialize some global variables */
+
+ if (options.execute_command)
+ Execute_Command(options.execute_command);
+
+ if (options.serveronly)
+ {
+#if defined(PLATFORM_UNIX)
+ NetworkServer(options.server_port, options.serveronly);
+#else
+ Error(ERR_WARN, "networking only supported in Unix version");
+#endif
+ exit(0); /* never reached */
+ }
+
+ InitSetup();
+
+ InitPlayerInfo();
+ InitArtworkInfo(); /* needed before loading gfx, sound & music */
+ InitArtworkConfig(); /* needed before forking sound child process */
+ InitMixer();
+
+ InitCounter();
+
+ InitRND(NEW_RANDOMIZE);
+ InitSimpleRND(NEW_RANDOMIZE);
+
+ InitJoysticks();
+
+ InitVideoDisplay();
+ InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
+ setup.fullscreen);
+
+ InitEventFilter(FilterMouseMotionEvents);
+
+ InitElementPropertiesStatic();
+
+ InitGfx();
+
+ InitLevelInfo();
+ InitLevelArtworkInfo();
+
+ InitImages(); /* needs to know current level directory */
+ InitSound(); /* needs to know current level directory */
+ InitMusic(); /* needs to know current level directory */
+
+ InitGfxBackground();
+
+ if (global.autoplay_leveldir)
+ {
+ AutoPlayTape();
+ return;
+ }
+
+ game_status = GAME_MODE_MAIN;
+
+ DrawMainMenu();
+
+ InitNetworkServer();
+}
+
+void CloseAllAndExit(int exit_value)
+{
+ StopSounds();
+ FreeAllSounds();
+ FreeAllMusic();
+ CloseAudio(); /* called after freeing sounds (needed for SDL) */
+
+ FreeAllImages();
+ FreeTileClipmasks();