audio.sound_available = FALSE;
audio.loops_available = FALSE;
audio.sound_enabled = FALSE;
audio.sound_available = FALSE;
audio.loops_available = FALSE;
audio.sound_enabled = FALSE;
artwork.sounds_set_current = artwork.snd_current->name;
}
if (artwork.music_set_current != artwork.mus_current->name)
{
artwork.sounds_set_current = artwork.snd_current->name;
}
if (artwork.music_set_current != artwork.mus_current->name)
{