-
- Mix_Volume(-1, SDL_MIX_MAXVOLUME / 4);
- Mix_VolumeMusic(SDL_MIX_MAXVOLUME / 4);
-
- sound_status = SOUND_AVAILABLE;
- sound_loops_allowed = TRUE;
-
-#else /* !USE_SDL_LIBRARY */
-
-#if !defined(MSDOS) && !defined(WIN32)
- if (access(sound_device_name, W_OK) != 0)