+void InitElementInfo()
+{
+#if 0
+ static struct
+ {
+ int element;
+ int graphic;
+ }
+ element_to_graphic[] =
+ {
+ { EL_EMPTY, GFX_LEERRAUM },
+ { EL_SAND, GFX_ERDREICH },
+ { EL_WALL, GFX_MAUERWERK },
+ { EL_WALL_CRUMBLED, GFX_FELSBODEN },
+ { EL_ROCK, GFX_FELSBROCKEN },
+ { EL_EMERALD, GFX_EDELSTEIN },
+ { EL_EXIT_CLOSED, GFX_AUSGANG_ZU },
+ { EL_EXIT_OPENING, GFX_AUSGANG_ACT },
+ { EL_EXIT_OPEN, GFX_AUSGANG_AUF },
+ { EL_SP_EXIT_OPEN, GFX_SP_EXIT },
+ { EL_PLAYER1, GFX_SPIELER1 },
+ { EL_PLAYER2, GFX_SPIELER2 },
+ { EL_PLAYER3, GFX_SPIELER3 },
+ { EL_PLAYER4, GFX_SPIELER4 },
+ { EL_BUG, GFX_KAEFER },
+ { EL_BUG_RIGHT, GFX_KAEFER_RIGHT },
+ { EL_BUG_UP, GFX_KAEFER_UP },
+ { EL_BUG_LEFT, GFX_KAEFER_LEFT },
+ { EL_BUG_DOWN, GFX_KAEFER_DOWN },
+ { EL_SPACESHIP, GFX_FLIEGER },
+ { EL_SPACESHIP_RIGHT, GFX_FLIEGER_RIGHT },
+ { EL_SPACESHIP_UP, GFX_FLIEGER_UP },
+ { EL_SPACESHIP_LEFT, GFX_FLIEGER_LEFT },
+ { EL_SPACESHIP_DOWN, GFX_FLIEGER_DOWN },
+ { EL_BD_BUTTERFLY, GFX_BUTTERFLY },
+ { EL_BD_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT },
+ { EL_BD_BUTTERFLY_UP, GFX_BUTTERFLY_UP },
+ { EL_BD_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT },
+ { EL_BD_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN },
+ { EL_BD_FIREFLY, GFX_FIREFLY },
+ { EL_BD_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT },
+ { EL_BD_FIREFLY_UP, GFX_FIREFLY_UP },
+ { EL_BD_FIREFLY_LEFT, GFX_FIREFLY_LEFT },
+ { EL_BD_FIREFLY_DOWN, GFX_FIREFLY_DOWN },
+ { EL_YAMYAM, GFX_MAMPFER },
+ { EL_ROBOT, GFX_ROBOT },
+ { EL_STEELWALL, GFX_BETON },
+ { EL_DIAMOND, GFX_DIAMANT },
+ { EL_QUICKSAND_EMPTY, GFX_MORAST_LEER },
+ { EL_QUICKSAND_FULL, GFX_MORAST_VOLL },
+ { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER },
+ { EL_AMOEBA_DROP, GFX_TROPFEN },
+ { EL_BOMB, GFX_BOMBE },
+ { EL_MAGIC_WALL, GFX_MAGIC_WALL_OFF },
+ { EL_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_EMPTY },
+ { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY },
+ { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL },
+ { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD },
+ { EL_ACID, GFX_SALZSAEURE },
+ { EL_AMOEBA_DEAD, GFX_AMOEBE_TOT },
+ { EL_AMOEBA_WET, GFX_AMOEBE_NASS },
+ { EL_AMOEBA_DRY, GFX_AMOEBE_NORM },
+ { EL_AMOEBA_FULL, GFX_AMOEBE_VOLL },
+ { EL_BD_AMOEBA, GFX_AMOEBE_BD },
+ { EL_AMOEBA_TO_DIAMOND, GFX_AMOEBA2DIAM },
+ { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS },
+ { EL_NUT, GFX_KOKOSNUSS },
+ { EL_GAMEOFLIFE, GFX_LIFE },
+ { EL_BIOMAZE, GFX_LIFE_ASYNC },
+ { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT },
+ { EL_STONEBLOCK, GFX_BADEWANNE },
+ { EL_ACIDPOOL_TOPLEFT, GFX_BADEWANNE1 },
+ { EL_ACIDPOOL_TOPRIGHT, GFX_BADEWANNE2 },
+ { EL_ACIDPOOL_BOTTOMLEFT, GFX_BADEWANNE3 },
+ { EL_ACIDPOOL_BOTTOM, GFX_BADEWANNE4 },
+ { EL_ACIDPOOL_BOTTOMRIGHT, GFX_BADEWANNE5 },
+ { EL_ROBOT_WHEEL, GFX_ABLENK_AUS },
+ { EL_ROBOT_WHEEL_ACTIVE, GFX_ABLENK_EIN },
+ { EL_KEY1, GFX_SCHLUESSEL1 },
+ { EL_KEY2, GFX_SCHLUESSEL2 },
+ { EL_KEY3, GFX_SCHLUESSEL3 },
+ { EL_KEY4, GFX_SCHLUESSEL4 },
+ { EL_GATE1, GFX_PFORTE1 },
+ { EL_GATE2, GFX_PFORTE2 },
+ { EL_GATE3, GFX_PFORTE3 },
+ { EL_GATE4, GFX_PFORTE4 },
+ { EL_GATE1_GRAY, GFX_PFORTE1X },
+ { EL_GATE2_GRAY, GFX_PFORTE2X },
+ { EL_GATE3_GRAY, GFX_PFORTE3X },
+ { EL_GATE4_GRAY, GFX_PFORTE4X },
+ { EL_DYNAMITE, GFX_DYNAMIT_AUS },
+ { EL_PACMAN, GFX_PACMAN },
+ { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT },
+ { EL_PACMAN_UP, GFX_PACMAN_UP },
+ { EL_PACMAN_LEFT, GFX_PACMAN_LEFT },
+ { EL_PACMAN_DOWN, GFX_PACMAN_DOWN },
+ { EL_INVISIBLE_WALL, GFX_UNSICHTBAR },
+ { EL_INVISIBLE_WALL_ACTIVE, GFX_UNSICHTBAR_ON },
+ { EL_WALL_EMERALD, GFX_ERZ_EDEL },
+ { EL_WALL_DIAMOND, GFX_ERZ_DIAM },
+ { EL_LAMP, GFX_BIRNE_AUS },
+ { EL_LAMP_ACTIVE, GFX_BIRNE_EIN },
+ { EL_TIME_ORB_FULL, GFX_ZEIT_VOLL },
+ { EL_TIME_ORB_EMPTY, GFX_ZEIT_LEER },
+ { EL_WALL_GROWING, GFX_MAUER_LEBT },
+ { EL_WALL_GROWING_X, GFX_MAUER_X },
+ { EL_WALL_GROWING_Y, GFX_MAUER_Y },
+ { EL_WALL_GROWING_XY, GFX_MAUER_XY },
+ { EL_BD_DIAMOND, GFX_EDELSTEIN_BD },
+ { EL_EMERALD_YELLOW, GFX_EDELSTEIN_GELB },
+ { EL_EMERALD_RED, GFX_EDELSTEIN_ROT },
+ { EL_EMERALD_PURPLE, GFX_EDELSTEIN_LILA },
+ { EL_WALL_BD_DIAMOND, GFX_ERZ_EDEL_BD },
+ { EL_WALL_EMERALD_YELLOW, GFX_ERZ_EDEL_GELB },
+ { EL_WALL_EMERALD_RED, GFX_ERZ_EDEL_ROT },
+ { EL_WALL_EMERALD_PURPLE, GFX_ERZ_EDEL_LILA },
+ { EL_DARK_YAMYAM, GFX_MAMPFER2 },
+ { EL_BD_MAGIC_WALL, GFX_MAGIC_WALL_BD_OFF },
+ { EL_BD_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_BD_EMPTY },
+ { EL_BD_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY },
+ { EL_BD_MAGIC_WALL_FULL, GFX_MAGIC_WALL_BD_FULL },
+ { EL_BD_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_BD_DEAD },
+ { EL_DYNABOMB_PLAYER1_ACTIVE, GFX_DYNABOMB },
+ { EL_DYNABOMB_PLAYER2_ACTIVE, GFX_DYNABOMB },
+ { EL_DYNABOMB_PLAYER3_ACTIVE, GFX_DYNABOMB },
+ { EL_DYNABOMB_PLAYER4_ACTIVE, GFX_DYNABOMB },
+ { EL_DYNABOMB_NR, GFX_DYNABOMB_NR },
+ { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ },
+ { EL_DYNABOMB_XL, GFX_DYNABOMB_XL },
+ { EL_SOKOBAN_OBJECT, GFX_SOKOBAN_OBJEKT },
+ { EL_SOKOBAN_FIELD_EMPTY, GFX_SOKOBAN_FELD_LEER },
+ { EL_SOKOBAN_FIELD_FULL, GFX_SOKOBAN_FELD_VOLL },
+ { EL_MOLE, GFX_MOLE },
+ { EL_PENGUIN, GFX_PINGUIN },
+ { EL_PIG, GFX_SCHWEIN },
+ { EL_DRAGON, GFX_DRACHE },
+ { EL_SATELLITE, GFX_SONDE },
+ { EL_ARROW_BLUE_LEFT, GFX_PFEIL_LEFT },
+ { EL_ARROW_BLUE_RIGHT, GFX_PFEIL_RIGHT },
+ { EL_ARROW_BLUE_UP, GFX_PFEIL_UP },
+ { EL_ARROW_BLUE_DOWN, GFX_PFEIL_DOWN },
+ { EL_SPEED_PILL, GFX_SPEED_PILL },
+ { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL },
+ { EL_SP_BUGGY_BASE_ACTIVE, GFX_SP_BUG_ACTIVE },
+ { EL_SP_ZONK, GFX_SP_ZONK },
+ { EL_INVISIBLE_STEELWALL, GFX_INVISIBLE_STEEL },
+ { EL_INVISIBLE_STEELWALL_ACTIVE, GFX_INVISIBLE_STEEL_ON },
+ { EL_BLACK_ORB, GFX_BLACK_ORB },
+ { EL_EM_GATE1, GFX_EM_GATE_1 },
+ { EL_EM_GATE2, GFX_EM_GATE_2 },
+ { EL_EM_GATE3, GFX_EM_GATE_3 },
+ { EL_EM_GATE4, GFX_EM_GATE_4 },
+ { EL_EM_GATE1_GRAY, GFX_EM_GATE_1X },
+ { EL_EM_GATE2_GRAY, GFX_EM_GATE_2X },
+ { EL_EM_GATE3_GRAY, GFX_EM_GATE_3X },
+ { EL_EM_GATE4_GRAY, GFX_EM_GATE_4X },
+ { EL_EM_KEY1_FILE, GFX_EM_KEY_1 },
+ { EL_EM_KEY2_FILE, GFX_EM_KEY_2 },
+ { EL_EM_KEY3_FILE, GFX_EM_KEY_3 },
+ { EL_EM_KEY4_FILE, GFX_EM_KEY_4 },
+ { EL_EM_KEY1, GFX_EM_KEY_1 },
+ { EL_EM_KEY2, GFX_EM_KEY_2 },
+ { EL_EM_KEY3, GFX_EM_KEY_3 },
+ { EL_EM_KEY4, GFX_EM_KEY_4 },
+ { EL_PEARL, GFX_PEARL },
+ { EL_CRYSTAL, GFX_CRYSTAL },
+ { EL_WALL_PEARL, GFX_WALL_PEARL },
+ { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL },
+ { EL_DOOR_WHITE, GFX_DOOR_WHITE },
+ { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY },
+ { EL_KEY_WHITE, GFX_KEY_WHITE },
+ { EL_SHIELD_NORMAL, GFX_SHIELD_PASSIVE },
+ { EL_SHIELD_DEADLY, GFX_SHIELD_ACTIVE },
+ { EL_EXTRA_TIME, GFX_EXTRA_TIME },
+ { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN },
+ { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED },
+ { EL_SWITCHGATE_SWITCH_UP, GFX_SWITCHGATE_SWITCH_1 },
+ { EL_SWITCHGATE_SWITCH_DOWN, GFX_SWITCHGATE_SWITCH_2 },
+ { EL_CONVEYOR_BELT1_LEFT, GFX_BELT1_LEFT },
+ { EL_CONVEYOR_BELT1_MIDDLE, GFX_BELT1_MIDDLE },
+ { EL_CONVEYOR_BELT1_RIGHT, GFX_BELT1_RIGHT },
+ { EL_CONVEYOR_BELT1_LEFT_ACTIVE, GFX_BELT1_LEFT },
+ { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, GFX_BELT1_MIDDLE },
+ { EL_CONVEYOR_BELT1_RIGHT_ACTIVE, GFX_BELT1_RIGHT },
+ { EL_CONVEYOR_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT },
+ { EL_CONVEYOR_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE },
+ { EL_CONVEYOR_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT },
+ { EL_CONVEYOR_BELT2_LEFT, GFX_BELT2_LEFT },
+ { EL_CONVEYOR_BELT2_MIDDLE, GFX_BELT2_MIDDLE },
+ { EL_CONVEYOR_BELT2_RIGHT, GFX_BELT2_RIGHT },
+ { EL_CONVEYOR_BELT2_LEFT_ACTIVE, GFX_BELT2_LEFT },
+ { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, GFX_BELT2_MIDDLE },
+ { EL_CONVEYOR_BELT2_RIGHT_ACTIVE, GFX_BELT2_RIGHT },
+ { EL_CONVEYOR_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT },
+ { EL_CONVEYOR_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE },
+ { EL_CONVEYOR_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT },
+ { EL_CONVEYOR_BELT3_LEFT, GFX_BELT3_LEFT },
+ { EL_CONVEYOR_BELT3_MIDDLE, GFX_BELT3_MIDDLE },
+ { EL_CONVEYOR_BELT3_RIGHT, GFX_BELT3_RIGHT },
+ { EL_CONVEYOR_BELT3_LEFT_ACTIVE, GFX_BELT3_LEFT },
+ { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, GFX_BELT3_MIDDLE },
+ { EL_CONVEYOR_BELT3_RIGHT_ACTIVE, GFX_BELT3_RIGHT },
+ { EL_CONVEYOR_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT },
+ { EL_CONVEYOR_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE },
+ { EL_CONVEYOR_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT },
+ { EL_CONVEYOR_BELT4_LEFT, GFX_BELT4_LEFT },
+ { EL_CONVEYOR_BELT4_MIDDLE, GFX_BELT4_MIDDLE },
+ { EL_CONVEYOR_BELT4_RIGHT, GFX_BELT4_RIGHT },
+ { EL_CONVEYOR_BELT4_LEFT_ACTIVE, GFX_BELT4_LEFT },
+ { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, GFX_BELT4_MIDDLE },
+ { EL_CONVEYOR_BELT4_RIGHT_ACTIVE, GFX_BELT4_RIGHT },
+ { EL_CONVEYOR_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT },
+ { EL_CONVEYOR_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE },
+ { EL_CONVEYOR_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT },
+ { EL_LANDMINE, GFX_LANDMINE },
+ { EL_ENVELOPE, GFX_ENVELOPE },
+ { EL_LIGHT_SWITCH, GFX_LIGHT_SWITCH_OFF },
+ { EL_LIGHT_SWITCH_ACTIVE, GFX_LIGHT_SWITCH_ON },
+ { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION },
+ { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY },
+ { EL_SIGN_STOP, GFX_SIGN_STOP },
+ { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR },
+ { EL_SIGN_PARKING, GFX_SIGN_PARKING },
+ { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY },
+ { EL_SIGN_HEART, GFX_SIGN_HEART },
+ { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE },
+ { EL_SIGN_ROUND, GFX_SIGN_ROUND },
+ { EL_SIGN_EXIT, GFX_SIGN_EXIT },
+ { EL_SIGN_YINYANG, GFX_SIGN_YINYANG },
+ { EL_SIGN_OTHER, GFX_SIGN_OTHER },
+ { EL_MOLE_LEFT, GFX_MOLE_LEFT },
+ { EL_MOLE_RIGHT, GFX_MOLE_RIGHT },
+ { EL_MOLE_UP, GFX_MOLE_UP },
+ { EL_MOLE_DOWN, GFX_MOLE_DOWN },
+ { EL_STEELWALL_SLANTED, GFX_STEEL_SLANTED },
+ { EL_INVISIBLE_SAND, GFX_SAND_INVISIBLE },
+ { EL_INVISIBLE_SAND_ACTIVE, GFX_SAND_INVISIBLE_ON },
+ { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 },
+ { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 },
+ { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN },
+ { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED },
+ { EL_TIMEGATE_SWITCH_ACTIVE, GFX_TIMEGATE_SWITCH },
+ { EL_TIMEGATE_SWITCH, GFX_TIMEGATE_SWITCH },
+ { EL_BALLOON, GFX_BALLOON },
+ { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT },
+ { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT },
+ { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP },
+ { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN },
+ { EL_BALLOON_SEND_ANY_DIRECTION, GFX_BALLOON_SEND_ANY },
+ { EL_EMC_STEELWALL1, GFX_EMC_STEEL_WALL_1 },
+ { EL_EMC_STEELWALL2, GFX_EMC_STEEL_WALL_2 },
+ { EL_EMC_STEELWALL3, GFX_EMC_STEEL_WALL_3 },
+ { EL_EMC_STEELWALL4, GFX_EMC_STEEL_WALL_4 },
+ { EL_EMC_WALL_PILLAR_UPPER, GFX_EMC_WALL_1 },
+ { EL_EMC_WALL_PILLAR_MIDDLE, GFX_EMC_WALL_2 },
+ { EL_EMC_WALL_PILLAR_LOWER, GFX_EMC_WALL_3 },
+ { EL_EMC_WALL4, GFX_EMC_WALL_4 },
+ { EL_EMC_WALL5, GFX_EMC_WALL_5 },
+ { EL_EMC_WALL6, GFX_EMC_WALL_6 },
+ { EL_EMC_WALL7, GFX_EMC_WALL_7 },
+ { EL_EMC_WALL8, GFX_EMC_WALL_8 },
+ { EL_TUBE_ALL, GFX_TUBE_CROSS },
+ { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL },
+ { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL },
+ { EL_TUBE_VERTICAL_LEFT, GFX_TUBE_VERT_LEFT },
+ { EL_TUBE_VERTICAL_RIGHT, GFX_TUBE_VERT_RIGHT },
+ { EL_TUBE_HORIZONTAL_UP, GFX_TUBE_HORIZ_UP },
+ { EL_TUBE_HORIZONTAL_DOWN, GFX_TUBE_HORIZ_DOWN },
+ { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP },
+ { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN },
+ { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP },
+ { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN },
+ { EL_SPRING, GFX_SPRING },
+ { EL_SPRING_MOVING, GFX_SPRING },
+ { EL_TRAP, GFX_TRAP_INACTIVE },
+ { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE },
+ { EL_BD_WALL, GFX_BD_WALL },
+ { EL_BD_ROCK, GFX_BD_ROCK },
+ { EL_DX_SUPABOMB, GFX_DX_SUPABOMB },
+ { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE },
+ { -1, -1 }
+ };
+
+ static struct
+ {
+ int element;
+ int graphic_left;
+ int graphic_right;
+ int graphic_up;
+ int graphic_down;
+ }
+ element_to_direction_graphic[] =
+ {
+ {
+ EL_PLAYER1,
+ IMG_PLAYER1_LEFT, IMG_PLAYER1_RIGHT,
+ IMG_PLAYER1_UP, IMG_PLAYER1_DOWN
+ },
+ {
+ EL_PLAYER2,
+ IMG_PLAYER2_LEFT, IMG_PLAYER2_RIGHT,
+ IMG_PLAYER2_UP, IMG_PLAYER2_DOWN
+ },
+ {
+ EL_PLAYER3,
+ IMG_PLAYER3_LEFT, IMG_PLAYER3_RIGHT,
+ IMG_PLAYER3_UP, IMG_PLAYER3_DOWN
+ },
+ {
+ EL_PLAYER4,
+ IMG_PLAYER4_LEFT, IMG_PLAYER4_RIGHT,
+ IMG_PLAYER4_UP, IMG_PLAYER4_DOWN
+ },
+ {
+ EL_SP_MURPHY,
+ IMG_SP_MURPHY_LEFT, IMG_SP_MURPHY_RIGHT,
+ IMG_SP_MURPHY_UP, IMG_SP_MURPHY_DOWN
+ },
+ {
+ EL_SP_SNIKSNAK,
+ IMG_SP_SNIKSNAK_LEFT, IMG_SP_SNIKSNAK_RIGHT,
+ IMG_SP_SNIKSNAK_UP, IMG_SP_SNIKSNAK_DOWN
+ },
+ {
+ EL_BUG,
+ IMG_BUG_LEFT, IMG_BUG_RIGHT,
+ IMG_BUG_UP, IMG_BUG_DOWN
+ },
+ {
+ EL_SPACESHIP,
+ IMG_SPACESHIP_LEFT, IMG_SPACESHIP_RIGHT,
+ IMG_SPACESHIP_UP, IMG_SPACESHIP_DOWN
+ },
+ {
+ EL_PACMAN,
+ IMG_PACMAN_LEFT, IMG_PACMAN_RIGHT,
+ IMG_PACMAN_UP, IMG_PACMAN_DOWN
+ },
+ {
+ EL_MOLE,
+ IMG_MOLE_LEFT, IMG_MOLE_RIGHT,
+ IMG_MOLE_UP, IMG_MOLE_DOWN
+ },
+ {
+ EL_PENGUIN,
+ IMG_PENGUIN_LEFT, IMG_PENGUIN_RIGHT,
+ IMG_PENGUIN_UP, IMG_PENGUIN_DOWN
+ },
+ {
+ EL_PIG,
+ IMG_PIG_LEFT, IMG_PIG_RIGHT,
+ IMG_PIG_UP, IMG_PIG_DOWN
+ },
+ {
+ EL_DRAGON,
+ IMG_DRAGON_LEFT, IMG_DRAGON_RIGHT,
+ IMG_DRAGON_UP, IMG_DRAGON_DOWN
+ },
+ {
+ -1,
+ -1, -1,
+ -1, -1
+ }
+ };
+#endif
+
+ int i, act, dir;
+
+ /* set values to -1 to identify later as "uninitialized" values */
+ for (i=0; i<MAX_ELEMENTS; i++)
+ {
+ for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
+ {
+ element_info[i].graphic[act] = -1;
+
+ for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+ element_info[i].direction_graphic[act][dir] = -1;
+ }
+ }
+
+#if 0
+ for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+ element_info[i].graphic[GFX_ACTION_DEFAULT] =
+ GFX_CHAR_START + (i - EL_CHAR_START);
+#else
+ for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+ element_info[i].graphic[GFX_ACTION_DEFAULT] =
+ IMG_CHAR_START + (i - EL_CHAR_START);
+#endif
+
+#if 0
+ for (i=EL_SP_START; i<=EL_SP_END; i++)
+ {
+ int nr_element = i - EL_SP_START;
+ int gfx_per_line = 8;
+ int nr_graphic =
+ (nr_element / gfx_per_line) * SP_PER_LINE +
+ (nr_element % gfx_per_line);
+
+ element_info[i].graphic[GFX_ACTION_DEFAULT] =
+ GFX_START_ROCKSSP + nr_graphic;
+ }
+#endif
+
+#if 0
+ /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
+ i = 0;
+ while (element_to_graphic[i].element > -1)
+ {
+ int element = element_to_graphic[i].element;
+ int graphic = element_to_graphic[i].graphic;
+
+ element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic;
+ i++;
+ }
+
+ /* this initializes special graphics for left/right/up/down directions */
+ i = 0;
+ while (element_to_direction_graphic[i].element > -1)
+ {
+ int element = element_to_direction_graphic[i].element;
+
+ element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] =
+ element_to_direction_graphic[i].graphic_left;
+ element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] =
+ element_to_direction_graphic[i].graphic_right;
+ element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] =
+ element_to_direction_graphic[i].graphic_up;
+ element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] =
+ element_to_direction_graphic[i].graphic_down;
+
+ element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
+ i++;
+ }
+#else
+
+ i = 0;
+ while (element_to_graphic[i].element > -1)
+ {
+ int element = element_to_graphic[i].element;
+ int direction = element_to_graphic[i].direction;
+ int action = element_to_graphic[i].action;
+ int graphic = element_to_graphic[i].graphic;
+
+ if (action > -1)
+ action = graphics_action_mapping[action];
+ else
+ action = GFX_ACTION_DEFAULT;
+
+ if (direction > -1)
+ {
+ direction = MV_DIR_BIT(direction);
+
+ element_info[element].direction_graphic[action][direction] = graphic;
+ }
+ else
+ element_info[element].graphic[action] = graphic;
+
+ i++;
+ }
+
+ /* now set all '-1' values to element specific default values */
+ for (i=0; i<MAX_ELEMENTS; i++)
+ {
+ int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
+ int default_action_direction_graphic[NUM_MV_DIRECTIONS];
+
+ if (default_action_graphic == -1)
+ default_action_graphic = IMG_CHAR_QUESTION;
+
+ for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+ {
+ default_action_direction_graphic[dir] =
+ element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
+
+ if (default_action_direction_graphic[dir] == -1)
+ default_action_direction_graphic[dir] = default_action_graphic;
+ }
+
+ for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
+ {
+ for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+ {
+ int default_direction_graphic = element_info[i].graphic[act];
+
+ /* no graphic for current action -- use default direction graphic */
+ if (default_direction_graphic == -1)
+ default_direction_graphic = default_action_direction_graphic[dir];
+
+ if (element_info[i].direction_graphic[act][dir] == -1)
+ element_info[i].direction_graphic[act][dir] =
+ default_direction_graphic;
+ }
+
+ /* no graphic for this specific action -- use default action graphic */
+ if (element_info[i].graphic[act] == -1)
+ element_info[i].graphic[act] = default_action_graphic;
+ }
+ }
+
+#endif
+}
+
+static void InitGraphicInfo()
+{
+ static int gfx_action[NUM_IMAGE_FILES];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int last_frame;
+ int i;
+
+ image_files = getCurrentImageList();
+
+#if 0
+ for (i=0; i<MAX_GRAPHICS; i++)
+ {
+ /* always start with reliable default values */
+ graphic_info[i].bitmap = NULL;
+ graphic_info[i].src_x = 0;
+ graphic_info[i].src_y = 0;
+
+ getGraphicSource(i, &graphic_info[i].bitmap,
+ &graphic_info[i].src_x, &graphic_info[i].src_y);
+ }
+#endif
+
+ /* set temporary graphics action field to default value */
+ for (i=0; i<NUM_IMAGE_FILES; i++)
+ gfx_action[i] = GFX_ACTION_DEFAULT;
+
+ /* set temporary graphics action field from element_to_graphic list */
+ i = 0;
+ while (element_to_graphic[i].element > -1)
+ {
+ int action = element_to_graphic[i].action;
+ int graphic = element_to_graphic[i].graphic;
+
+ if (action == -1)
+ action = GFX_ACTION_DEFAULT;
+
+ gfx_action[graphic] = action;
+
+ i++;
+ }
+
+ for (i=0; i<NUM_IMAGE_FILES; i++)
+ {
+ int *parameter = image_files[i].parameter;
+
+ new_graphic_info[i].bitmap = getBitmapFromImageID(i);
+
+ new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
+ new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
+ new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
+ new_graphic_info[i].offset_y = 0;
+
+ /* animation frames are ordered vertically instead of horizontally */
+ if (parameter[GFX_ARG_VERTICAL])
+ {
+ new_graphic_info[i].offset_x = 0;
+ new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
+ }
+
+ new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
+
+ new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
+ if (new_graphic_info[i].anim_delay == 0) /* delay must be at least 1 */
+ new_graphic_info[i].anim_delay = 1;
+
+ /* set mode for animation frame order */
+ if (parameter[GFX_ARG_MODE_LOOP])
+ new_graphic_info[i].anim_mode = ANIM_LOOP;
+ else if (parameter[GFX_ARG_MODE_LINEAR])
+ new_graphic_info[i].anim_mode = ANIM_LINEAR;
+ else if (parameter[GFX_ARG_MODE_PINGPONG])
+ new_graphic_info[i].anim_mode = ANIM_PINGPONG;
+ else if (parameter[GFX_ARG_MODE_PINGPONG2])
+ new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
+ else if (parameter[GFX_ARG_FRAMES] > 1)
+ new_graphic_info[i].anim_mode = ANIM_LOOP;
+ else
+ new_graphic_info[i].anim_mode = ANIM_NONE;
+
+ /* set additional flag to play animation frames in reverse order */
+ if (parameter[GFX_ARG_MODE_REVERSE])
+ new_graphic_info[i].anim_mode |= ANIM_REVERSE;
+
+#if 1
+ /* set first frame of animation after determining animation mode */
+ new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+ if (new_graphic_info[i].anim_start_frame == -1)
+ new_graphic_info[i].anim_start_frame = 0;
+ else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
+ new_graphic_info[i].anim_start_frame =
+ new_graphic_info[i].anim_frames
+ - new_graphic_info[i].anim_start_frame - 1;
+#else
+ /* set first frame of animation after determining animation mode */
+ new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+ if (parameter[GFX_ARG_START_FRAME] == -1) /* default: start with ... */
+ {
+ if (parameter[GFX_ARG_MODE_REVERSE])
+ new_graphic_info[i].anim_start_frame =
+ new_graphic_info[i].anim_frames - 1; /* ... last frame */
+ else
+ new_graphic_info[i].anim_start_frame = 0; /* ... first frame */
+ }
+#endif
+
+#if 1
+ /* animation synchronized with global frame counter, not move position */
+ new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+ if (parameter[GFX_ARG_GLOBAL_SYNC] == -1)
+ new_graphic_info[i].anim_global_sync =
+ (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
+#else
+ /* animation synchronized with global frame counter, not move position */
+ new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+#endif
+
+ /* now check if the loaded image is large enough for the animation */
+ last_frame = new_graphic_info[i].anim_frames - 1;
+
+ getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+ if (src_x + TILEX > src_bitmap->width ||
+ src_y + TILEY > src_bitmap->height)
+ Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d (normal size)", src_bitmap->source_filename, i);
+
+ getMiniGraphicSource(i, &src_bitmap, &src_x, &src_y);
+ if (src_x + MINI_TILEX > src_bitmap->width ||
+ src_y + MINI_TILEY > src_bitmap->height)
+ Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('mini' size)", src_bitmap->source_filename, i);
+
+ getMicroGraphicSource(i, &src_bitmap, &src_x, &src_y);
+ if (src_x + MICRO_TILEX > src_bitmap->width ||
+ src_y + MICRO_TILEY > src_bitmap->height)
+ Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('micro' size)", src_bitmap->source_filename, i);
+
+
+#if 0
+ {
+ int j;
+
+ if (i == IMG_EMERALD)
+ {
+ for (j=0; j<NUM_GFX_ARGS; j++)
+ printf("%s -> %d\n", image_config_suffix[j].token, parameter[j]);
+ printf("-> %d\n", new_graphic_info[i].anim_frames);
+ printf("\n");
+ }
+ }
+#endif
+
+ }
+
+
+#if 0
+ printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
+ printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
+
+ graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
+ graphic_info[GFX_ABLENK].src_x = 0;
+ graphic_info[GFX_ABLENK].src_y = 0;
+
+ graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
+ graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
+ graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
+ graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
+ graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
+ graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
+ graphic_info[GFX_ABLENK + 1].src_y = 0;
+ graphic_info[GFX_ABLENK + 2].src_y = 0;
+ graphic_info[GFX_ABLENK + 3].src_y = 0;
+#endif
+}
+
+static void InitSoundInfo()
+{
+ sound_files = getCurrentSoundList();
+
+ /* initialize sound effect lookup table for element actions */
+ InitGameSound();
+}
+