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fixed scanning laser outside level, but inside visible playfield area
[rocksndiamonds.git]
/
src
/
init.c
diff --git
a/src/init.c
b/src/init.c
index 6cfba4e633c944145fee8330797e0ef72c32a839..4407567a3299729d09233cf4897bb5a20d81c74e 100644
(file)
--- a/
src/init.c
+++ b/
src/init.c
@@
-2279,6
+2279,11
@@
static void InitSoundInfo(void)
}
set_sound_parameters(i, sound->parameter);
}
set_sound_parameters(i, sound->parameter);
+
+#if 0
+ Debug("init:InitSoundInfo", "loop mode: %d ['%s']",
+ sound_info[i].loop, sound->token);
+#endif
}
free(sound_effect_properties);
}
free(sound_effect_properties);
@@
-5471,6
+5476,12
@@
static void InitSetup(void)
if (setup.options.verbose)
options.verbose = TRUE;
if (setup.options.verbose)
options.verbose = TRUE;
+ if (setup.options.debug)
+ options.debug = TRUE;
+
+ if (!strEqual(setup.options.debug_mode, ARG_UNDEFINED_STRING))
+ options.debug_mode = getStringCopy(setup.options.debug_mode);
+
if (setup.debug.show_frames_per_second)
global.show_frames_per_second = TRUE;
}
if (setup.debug.show_frames_per_second)
global.show_frames_per_second = TRUE;
}
@@
-5478,7
+5489,6
@@
static void InitSetup(void)
static void InitGameInfo(void)
{
game.restart_level = FALSE;
static void InitGameInfo(void)
{
game.restart_level = FALSE;
- game.restart_game_message = NULL;
game.request_active = FALSE;
game.request_active_or_moving = FALSE;
game.request_active = FALSE;
game.request_active_or_moving = FALSE;
@@
-5703,6
+5713,7
@@
void InitGfxBuffers(void)
InitGfxBuffers_EM();
InitGfxBuffers_SP();
InitGfxBuffers_EM();
InitGfxBuffers_SP();
+ InitGfxBuffers_MM();
}
static void InitGfx(void)
}
static void InitGfx(void)
@@
-5781,10
+5792,6
@@
static void InitGfx(void)
InitFontGraphicInfo();
InitFontGraphicInfo();
- DrawProgramInfo();
-
- DrawInitTextHead("Loading graphics");
-
InitMenuDesignSettings_Static();
// initialize settings for initial images with default values
InitMenuDesignSettings_Static();
// initialize settings for initial images with default values
@@
-5900,6
+5907,8
@@
static void InitGfx(void)
ClearRectangleOnBackground(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
ClearRectangleOnBackground(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ DrawProgramInfo();
+
InitGfxDrawBusyAnimFunction(DrawInitAnim);
InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations);
InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);
InitGfxDrawBusyAnimFunction(DrawInitAnim);
InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations);
InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);