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fixed network games, part 2: set player focus after setting local player
[rocksndiamonds.git]
/
src
/
init.c
diff --git
a/src/init.c
b/src/init.c
index dc929129d257df31797827dd1da0cbbea6e39765..3e0f01dbaba6950025412f58e1539ed5320fb4c2 100644
(file)
--- a/
src/init.c
+++ b/
src/init.c
@@
-5064,6
+5064,7
@@
static void InitSetup()
static void InitGameInfo()
{
game.restart_level = FALSE;
static void InitGameInfo()
{
game.restart_level = FALSE;
+ game.restart_game_message = NULL;
}
static void InitPlayerInfo()
}
static void InitPlayerInfo()
@@
-5074,9
+5075,13
@@
static void InitPlayerInfo()
local_player = &stored_player[0];
for (i = 0; i < MAX_PLAYERS; i++)
local_player = &stored_player[0];
for (i = 0; i < MAX_PLAYERS; i++)
- stored_player[i].connected = FALSE;
+ {
+ stored_player[i].connected_locally = FALSE;
+ stored_player[i].connected_network = FALSE;
+ }
- local_player->connected = TRUE;
+ local_player->connected_locally = TRUE;
+ local_player->connected_network = TRUE;
}
static void InitArtworkInfo()
}
static void InitArtworkInfo()