+ /* when a new level series was selected, check if there was a change
+ in custom artwork stored in level series directory */
+ if (leveldir_current_identifier != leveldir_current->identifier)
+ {
+ char *identifier_old = leveldir_current_identifier;
+ char *identifier_new = leveldir_current->identifier;
+
+ if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
+ gfx_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
+ snd_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
+ getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
+ artwork.mus_current_identifier = NULL;
+
+ leveldir_current_identifier = leveldir_current->identifier;
+ }
+
+ /* custom level artwork configured in level series configuration file
+ always overrides custom level artwork stored in level series directory
+ and (level independant) custom artwork configured in setup menue
+ (the path entry is needed to send it to the sound child process) */
+ if (leveldir_current->graphics_set != NULL)
+ {
+ if (leveldir_current->graphics_path)
+ free(leveldir_current->graphics_path);
+ leveldir_current->graphics_path = NULL;
+ leveldir_current->graphics_path =
+ getStringCopy(getLevelArtworkDir(artwork.gfx_first));
+ gfx_new_identifier = leveldir_current->graphics_set;
+ }
+ if (leveldir_current->sounds_set != NULL)
+ {
+ if (leveldir_current->sounds_path)
+ free(leveldir_current->sounds_path);
+ leveldir_current->sounds_path = NULL;
+ leveldir_current->sounds_path =
+ getStringCopy(getLevelArtworkDir(artwork.snd_first));
+ snd_new_identifier = leveldir_current->sounds_set;
+ }
+ if (leveldir_current->music_set != NULL)
+ {
+ if (leveldir_current->music_path)
+ free(leveldir_current->music_path);
+ leveldir_current->music_path = NULL;
+ leveldir_current->music_path =
+ getStringCopy(getLevelArtworkDir(artwork.mus_first));
+ mus_new_identifier = leveldir_current->music_set;
+ }
+
+ if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
+ last_override_level_graphics != setup.override_level_graphics)
+ {
+ int i;
+
+ ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+