-}
-
-void InitSoundServer()
-{
- if (!audio.sound_available)
- return;
-
-#if !defined(TARGET_SDL)
-#if defined(PLATFORM_UNIX)
-
- if (pipe(audio.soundserver_pipe) < 0)
- {
- Error(ERR_WARN, "cannot create pipe - no sounds");
- audio.sound_available = FALSE;
- return;
- }