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added "effects" game elements for native BD engine to mapping list
[rocksndiamonds.git]
/
src
/
init.c
diff --git
a/src/init.c
b/src/init.c
index 340a00db3ea9e44a170905b3a05d39e608fe6219..28d8aae2271a5bc73202fd4a0e10e25e891bf84f 100644
(file)
--- a/
src/init.c
+++ b/
src/init.c
@@
-4280,6
+4280,12
@@
void InitElementPropertiesStatic(void)
EL_BD_AMOEBA,
EL_BD_AMOEBA_2,
EL_BD_ACID,
EL_BD_AMOEBA,
EL_BD_AMOEBA_2,
EL_BD_ACID,
+ EL_BD_BITER,
+ EL_BD_BITER_RIGHT,
+ EL_BD_BITER_UP,
+ EL_BD_BITER_LEFT,
+ EL_BD_BITER_DOWN,
+ EL_BD_BLADDER,
EL_EMC_MAGIC_BALL,
EL_EMC_ANDROID,
EL_MM_GRAY_BALL,
EL_EMC_MAGIC_BALL,
EL_EMC_ANDROID,
EL_MM_GRAY_BALL,
@@
-4576,6
+4582,7
@@
void InitElementPropertiesStatic(void)
{
EL_INTERNAL_CASCADE_BD_ACTIVE,
EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
{
EL_INTERNAL_CASCADE_BD_ACTIVE,
EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
+ EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
EL_INTERNAL_CASCADE_EM_ACTIVE,
EL_INTERNAL_CASCADE_EMC_ACTIVE,
EL_INTERNAL_CASCADE_RND_ACTIVE,
EL_INTERNAL_CASCADE_EM_ACTIVE,
EL_INTERNAL_CASCADE_EMC_ACTIVE,
EL_INTERNAL_CASCADE_RND_ACTIVE,
@@
-4601,6
+4608,7
@@
void InitElementPropertiesStatic(void)
{
EL_INTERNAL_CASCADE_BD,
EL_INTERNAL_CASCADE_BD_NATIVE,
{
EL_INTERNAL_CASCADE_BD,
EL_INTERNAL_CASCADE_BD_NATIVE,
+ EL_INTERNAL_CASCADE_BD_EFFECTS,
EL_INTERNAL_CASCADE_EM,
EL_INTERNAL_CASCADE_EMC,
EL_INTERNAL_CASCADE_RND,
EL_INTERNAL_CASCADE_EM,
EL_INTERNAL_CASCADE_EMC,
EL_INTERNAL_CASCADE_RND,