+ /* initialize element/graphic mapping from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
+ {
+ int element = property_mapping[i].base_index;
+ int action = property_mapping[i].ext1_index;
+ int direction = property_mapping[i].ext2_index;
+ int graphic = property_mapping[i].artwork_index;
+
+ if (action < 0)
+ action = ACTION_DEFAULT;
+
+ if (direction > -1)
+ element_info[element].direction_graphic[action][direction] = graphic;
+ else
+ element_info[element].graphic[action] = graphic;