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added mapping for native game elements for Boulder Dash game engine
[rocksndiamonds.git]
/
src
/
init.c
diff --git
a/src/init.c
b/src/init.c
index 9d3fa544c7407fa80547811443b2fd241011812f..1591f68843ba75db4316a2d8ef33453653bb6508 100644
(file)
--- a/
src/init.c
+++ b/
src/init.c
@@
-5028,7
+5028,7
@@
static void InitGlobal(void)
element_info[i].token_name = element_name_info[i].token_name;
element_info[i].class_name = element_name_info[i].class_name;
element_info[i].token_name = element_name_info[i].token_name;
element_info[i].class_name = element_name_info[i].class_name;
- element_info[i].editor_description= element_name_info[i].editor_description;
+ element_info[i].editor_description
= element_name_info[i].editor_description;
}
for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS + 1; i++)
}
for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS + 1; i++)