-#if 0
- printf("-0- T3.P: %d, %d\n",
- font_info[FONT_TEXT_3].special_graphic[GFX_SPECIAL_ARG_PREVIEW],
- font_info[FONT_TEXT_3].special_bitmap_id[GFX_SPECIAL_ARG_PREVIEW]);
-
- printf("-0- T4.M: %d, %d\n",
- font_info[FONT_TEXT_4].special_graphic[GFX_SPECIAL_ARG_MAIN],
- font_info[FONT_TEXT_4].special_bitmap_id[GFX_SPECIAL_ARG_MAIN]);
-#endif
-
-#if 1
- /* correct special font/graphic mapping for cloned fonts
- (per definition only needed for static configuration) */
+ /* correct special font/graphic mapping for cloned fonts for downwards
+ compatibility of PREVIEW fonts -- this is only needed for implicit
+ redefinition of special font by redefined base font, and only if other
+ fonts are cloned from this special font (like in the "Zelda" level set) */