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changed build system for Android from Ant to Gradle
[rocksndiamonds.git]
/
src
/
init.c
diff --git
a/src/init.c
b/src/init.c
index 1e77ca470bac29a2fb1da646ca27480fc3ef0540..04d7f32a228cc26d53b5e85ce8143c3f6b83c194 100644
(file)
--- a/
src/init.c
+++ b/
src/init.c
@@
-280,6
+280,12
@@
void InitImageTextures(void)
IMG_GFX_REQUEST_BUTTON_TOUCH_YES,
IMG_GFX_REQUEST_BUTTON_TOUCH_NO,
IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM,
IMG_GFX_REQUEST_BUTTON_TOUCH_YES,
IMG_GFX_REQUEST_BUTTON_TOUCH_NO,
IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM,
+ IMG_GFX_GAME_BUTTON_TOUCH_STOP,
+ IMG_GFX_GAME_BUTTON_TOUCH_PAUSE,
+ IMG_MENU_BUTTON_TOUCH_BACK,
+ IMG_MENU_BUTTON_TOUCH_NEXT,
+ IMG_MENU_BUTTON_TOUCH_BACK2,
+ IMG_MENU_BUTTON_TOUCH_NEXT2,
-1
};
int i, j, k;
-1
};
int i, j, k;
@@
-312,23
+318,6
@@
void InitImageTextures(void)
CreateImageTextures(texture_graphics[i]);
}
CreateImageTextures(texture_graphics[i]);
}
-#if 1
-// !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!!
-void SetBitmaps_EM(Bitmap **em_bitmap)
-{
- em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap;
- em_bitmap[1] = graphic_info[IMG_EMC_SPRITE].bitmap;
-}
-#endif
-
-#if 0
-// !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!!
-void SetBitmaps_SP(Bitmap **sp_bitmap)
-{
- *sp_bitmap = graphic_info[IMG_SP_OBJECTS].bitmap;
-}
-#endif
-
static int getFontBitmapID(int font_nr)
{
int special = -1;
static int getFontBitmapID(int font_nr)
{
int special = -1;
@@
-2873,6
+2862,7
@@
void InitElementPropertiesStatic(void)
EL_BOMB,
EL_NUT,
EL_AMOEBA_DROP,
EL_BOMB,
EL_NUT,
EL_AMOEBA_DROP,
+ EL_AMOEBA_DROPPING,
EL_QUICKSAND_FULL,
EL_QUICKSAND_FAST_FULL,
EL_MAGIC_WALL_FULL,
EL_QUICKSAND_FULL,
EL_QUICKSAND_FAST_FULL,
EL_MAGIC_WALL_FULL,
@@
-5919,6
+5909,7
@@
void ReloadCustomArtwork(int force_reload)
InitOverrideArtwork();
force_reload_gfx |= AdjustGraphicsForEMC();
InitOverrideArtwork();
force_reload_gfx |= AdjustGraphicsForEMC();
+ force_reload_snd |= AdjustSoundsForEMC();
gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);