- // ---------- reload if level set and also artwork set has changed ----------
- if (last_leveldir_identifier[type] != leveldir_identifier &&
- (last_has_level_artwork_set[type] || has_level_artwork_set))
- artwork_new_identifier = artwork_current_identifier;
-
- last_leveldir_identifier[type] = leveldir_identifier;
- last_has_level_artwork_set[type] = has_level_artwork_set;
-