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rnd-20091101-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
main.c
diff --git
a/src/game_sp/main.c
b/src/game_sp/main.c
index ce409eb4551e3fe882a64f3af7ba37adbb003573..be2cb29fcde4758aac875a5578c0c317076f663d 100644
(file)
--- a/
src/game_sp/main.c
+++ b/
src/game_sp/main.c
@@
-3,9
+3,15
@@
#include "global.h"
#include "global.h"
+struct GameInfo_SP game_sp_info;
+struct LevelInfo_SP native_sp_level;
+
void InitGameEngine_SP()
{
void InitGameEngine_SP()
{
-#if 0
+ game_sp_info.LevelSolved = FALSE;
+ game_sp_info.GameOver = FALSE;
+
+#if 1
menPlay_Click();
#else
menPlayDemo_Click();
menPlay_Click();
#else
menPlayDemo_Click();
@@
-14,10
+20,17
@@
void InitGameEngine_SP()
void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
{
void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
{
- BlitBitmap(screenBitmap, target_bitmap, 15 * 32, 7 * 32,
- SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY);
+ DDScrollBuffer_Blt_Ext(target_bitmap);
}
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
{
}
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
{
+ byte single_player_action = action[0];
+
+ subMainGameLoop_Main(single_player_action, warp_mode);
+}
+
+void RedrawPlayfield_SP(boolean force_redraw)
+{
+ subDisplayLevel();
}
}