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rnd-20091101-2-src
[rocksndiamonds.git]
/
src
/
game_sp
/
main.c
diff --git
a/src/game_sp/main.c
b/src/game_sp/main.c
index a8d61e3ff7729f71309d57b5d319ae60afb71ec2..be2cb29fcde4758aac875a5578c0c317076f663d 100644
(file)
--- a/
src/game_sp/main.c
+++ b/
src/game_sp/main.c
@@
-11,7
+11,7
@@
void InitGameEngine_SP()
game_sp_info.LevelSolved = FALSE;
game_sp_info.GameOver = FALSE;
game_sp_info.LevelSolved = FALSE;
game_sp_info.GameOver = FALSE;
-#if
0
+#if
1
menPlay_Click();
#else
menPlayDemo_Click();
menPlay_Click();
#else
menPlayDemo_Click();
@@
-20,8
+20,7
@@
void InitGameEngine_SP()
void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
{
void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
{
- BlitBitmap(screenBitmap, target_bitmap, 15 * 32, 7 * 32,
- SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY);
+ DDScrollBuffer_Blt_Ext(target_bitmap);
}
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
}
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
@@
-30,3
+29,8
@@
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
subMainGameLoop_Main(single_player_action, warp_mode);
}
subMainGameLoop_Main(single_player_action, warp_mode);
}
+
+void RedrawPlayfield_SP(boolean force_redraw)
+{
+ subDisplayLevel();
+}